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May 19th, 2002, 09:51 PM
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Sergeant
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Join Date: Feb 2002
Location: Canada
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Re: Omni Mod
Kodos, you have a lot of good ideas but how are you going to impliment them? Start trying to work some of this out before you drown in your own enthusiasm.
Start with the basics then work your way up. You seem to be getting too far ahead of yourself. You're worried about cutscenes and already have 200+ megs of extras?  Worry about the mod first and then the rest of the fancy fluff.
Don't take this as a harsh criticism or anything, I just don't want to see you give up on a project cause you realized that half of what you want to do won't be possible till SE XII.
For now just start figuring out which ideas can be done in the game, which ones can be faked, and which ones have to be scrapped till they change the hardcode. Just try to make a mod that you enjoy instead of trying to straight-off compose a masterpiece whose beauty will bring tears to the eyes of our grandchildren and forever after be held aloft as the pinacle of modding achievement.
The opus can be made in stages, you don't have to do it all at once.
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-Albert Einstein
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May 20th, 2002, 01:19 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Omni Mod
lol dont worry.As i said until my Gold Version arrives i am only working on art, extras and some data.As of now though ive been soo busy with my other projects i havent had time.
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May 21st, 2002, 08:30 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Omni Mod
bwaa more teasers!
Corparations must now choose the type of industry they wish they get to pick from:
Bank:Enhanced money generation and storage
Starship Contracter  ifferent ship sizes,Cheaper costs, and faster build times.
Arms Dealer  ifferent weapons
Intel Gathering:Enhanced intel capabilities
Docking Yards:No mantanince fees,huge fighter bays and more stuff of the sort
Transportation Services:massive transport vessels for all kinds of things.
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May 22nd, 2002, 04:42 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Omni Mod
mm new stuff
remote mining is being made profitable
also i am trieng to implement bad effects of finding ruins on a planet maybe make it have your race rebel or something as a result of mysterious alien prescences.
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May 22nd, 2002, 12:09 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Omni Mod
Ahh, so many ideas, so little results ... 
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May 22nd, 2002, 07:47 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Omni Mod
lmao you will see i am serious,first the Planetary Invasion mod is coming out soon.Second the mod has some HUGE news but as for what it is it is a secret MWUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHA::chokes on a cookie::
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May 22nd, 2002, 11:45 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Omni Mod
Seriously KODOS, are you actually implementing these things or just coming up with ideas?
If your actually implementing them can we see an early build of the mod?
If not, I very much doubt you will ever finish this mod. Trust me, come up with ideas and immediately begin to implement them, otherwise odds are you will never get anything done.
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May 23rd, 2002, 12:18 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
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Re: Omni Mod
Quote:
Originally posted by Lord Kodos:
,first the Planetary Invasion mod is coming out soon.
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Soon, on a computer processor time scale, as in the next couple of weeks?
Soon, on a human time scale, as in the next year or so?
Soon, on an anthropological time scale, as in the next couple of decades?
Soon, on a archaeological time scale, as in the next couple of millenia?
Soon, on a geological time scale, as in the next couple of 1000's of millenia?
Soon, on a galactic time scale, as in some time before the heat death of the universe?
As are we, at you.
Derek
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May 23rd, 2002, 12:23 AM
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Brigadier General
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Join Date: Dec 2001
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Re: Omni Mod
Damn, Derek (If I may call you by that sir  ), You are taking it all out on him
But Nevertheless, he has a point, Kodos.
Have you implemented anything in this in hard code? Made changes to Ai files and Data files? Even change the button graphics?
Until then, I (I don't know for the rest of you) am getting tired of this one-man post-o-rama.
Maybe people, including me, will help you on some stuff, but we need to see some tentative work first.
Edit: No Offense Intended, because some of those ideas are exceptional
[ May 22, 2002, 23:24: Message edited by: TerranC ]
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May 23rd, 2002, 12:34 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Omni Mod
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