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  #1  
Old May 31st, 2002, 01:00 AM
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Default Re: Omni Mod

U.U some general stuff

Okay in the mod supplies are not a quasi resource but are precious.Until cloaking or Quantam Reactorish things are researched ships travelling space are in trouble.Some systems are empty of anything witch means no allied Supply Depots to rest at.Also between Ethereal,Pirates,Nomads,Mercanaries,Monsters and more space dwelling things combat is often and nearly all ships need a garunteed safe route or some kind of escort.Thank god for space based corparations that run transportation services loaning escorts(NOT THAT KIND!XD) barges ferry and passage.
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Old June 1st, 2002, 09:23 PM
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Default Re: Omni Mod

Okay i have more-or less refined the flow of a races in-game evolution and this is more or less how it occurs.

Feral(basicly between the dawn of life to the end of the dark ages)-Industrial-Space Age(from the cold war space progreams to the tech we now posses and a little more advanced)-Empire(Basic SE empire)-Omnipotence

of course you can only choose between Omnipotent(intended only for the computer so as t be a challenge),Feral,And naturelly empire.

Also early colonies are quite an investment.Besides the problem of transporting colonists there,they are generly riot prone,due to the usual distance of early colonies and so on so forth.Even for developed empires you will see fringe worlds that will ocacasionaly require policing.Also planets for even developed empires should be well guarded,you never know when a omnipotent,monster,pirate,mercanary attack is going to come.
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Old June 4th, 2002, 02:47 AM
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Default Re: Omni Mod

hmm maybe i should change the name to Legacy of The Ra'Shrakil ?
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Old June 4th, 2002, 03:28 AM
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Default Re: Omni Mod

Okay please answer me about the name change.Also i am trieng to completly change everything and assign new graphics.I have already started doing this with the PI mod.
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Old June 4th, 2002, 09:52 AM

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Default Re: Omni Mod

Yes.
Do everything.
Bye.
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