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July 9th, 2008, 04:38 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Idea for an \"SP Challenge\" game
Sounds like an excellent idea and JimMorrison expand that to something I have always thought about. Preset scenarios.
I've even started making my own scenario using the old game Warlords map and factions with preset scales and pretenders for every nation. The scenario would be SC and magic light and would more be focused on troops and battles between troops.
Anyhow I would welcome any challenge game regardless of how it's done. Since I don't have time to play MP games this would suit me just fine.
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July 9th, 2008, 05:01 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Idea for an \"SP Challenge\" game
The idea sounds interesting, and more interesting again with Jim's suggestion if llama or GP can handle the hostings. Obviously, replaying battles shall be strictly forbidden, or they wo'nt be a lot of challenge at all...
I would give my preference on a #2.5 variant : the nation is fixed, maybe the pretender's physical form is fixed, but his magic and scales are left at the option of the player.
Anyway, the other options will also be fun in a challenge serie. Of course, AARs will be encouraged ^^
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July 9th, 2008, 05:18 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Idea for an \"SP Challenge\" game
2 weeks ago i started my (unreleased) hunting ground mod to make some SP challenges. Its based on my also not revealed training ground mod where all non battle-spells cost nothing , all (incl. national) spells are available and some other approvements like typical equiped SCs and magicfull armies for the reason of testing.
Both are still in work at the moment. The hunting ground mod is something like gear up some adventures out of a big pool and clear the field with them. The opponent starts as a 'human' player and get scripted orders in the first turn. The mod delivers a savegame and starts on the second turn.
Main problem is i found no way to "save" the orders i gave in the first turn. So after any change in my mod i've restart the game and realocate all orders + positions on battlefield which is ...somehow stupid! Any hint here is welcome.
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