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July 9th, 2008, 03:36 PM
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Shrapnel Fanatic
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Re: Idea for an \"SP Challenge\" game
Totally.
I HOST games but I dont tend to RUN games. I think that most of the hosts end up in the same boat. Its enough hassle to do the hosting. Its VERY helpful if someone else starts the game thread, debates the settings, sets the rules, gets the players, checks the thread multiple times a day (or at least daily), and then is the one person who PMs me of anything needing a change. 
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 9th, 2008, 10:55 PM
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Re: Idea for an \"SP Challenge\" game
This topic made me think of "Secret Mission Risk". Anyone play it? It's a game of Risk, but each player has a different objective to complete to win. For example, My mission may be to eliminate blue, your mission may be to conquer all of North America, and our friend's mission may be to conquer 40 territories. First one to complete wins.
I think that would be a cool twist to see in Dominions.
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July 9th, 2008, 11:48 PM
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Major General
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Re: Idea for an \"SP Challenge\" game
Itchykobu,
You can do that in MP already. You just need some way of proving to the other players what your secret mission was, without showing them the card.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 10th, 2008, 01:27 AM
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Corporal
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Re: Idea for an \"SP Challenge\" game
This seems to be taking shape and becoming more and more interesting. 
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July 10th, 2008, 02:16 AM
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Captain
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Re: Idea for an \"SP Challenge\" game
Quote:
Gandalf Parker said:
Totally.
I HOST games but I dont tend to RUN games. I think that most of the hosts end up in the same boat. Its enough hassle to do the hosting. Its VERY helpful if someone else starts the game thread, debates the settings, sets the rules, gets the players, checks the thread multiple times a day (or at least daily), and then is the one person who PMs me of anything needing a change.
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I would eventually like to take a crack at hosting an "SP Challenge Game" on your server. Having never hosted before I'm curious how we'd run such a game(s). Would we create a dozen clones of the game on the server (game1,game2,game3, etc) and have each player assigned to a specific cloned-game where the game would act exactly like an MP game except all nations would be AI (except the player's of course)? Is there a way to do this with a single game and behind the scenes each games would save in a subdirectory named the specific username of the player? e.g. a filesystem redirection based on the user's submissions.
-SSJ
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"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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July 10th, 2008, 04:45 AM
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Re: Idea for an \"SP Challenge\" game
Quote:
sansanjuan said:
Awesome NT. I wonder if to get our feet wet it might be best to start with a small map. This might bring in more players. Might be useful to hand pick the AI opponents (including pretenders and scales) and bump up the supply feed (work around the AI starvation issue). Make the AIs/Scales as strong as legally possible. Throw down the gaunlet NT! What do you think about allowing players to play the same game more than once (though only the first one counts for score to minimize leveraging preknowledge of sites, etc )? I'm psyched. This migth involve significantly more SP players in the forum/community.
My $0.02,
-SSJ
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I would also be interested in hosting two or more types of "SP Challenge" on Gandalfs server. I believe having a sticky in the Multiplayer and AARs forum called SP Hall of Fame/Scores would also generate interest in participation. Greater methods of SP game balance can also be achieved using a MOD which removes spells and items which cripple AI opponents. Spells like Astral Corruption and Utterdark quickly kill AI opponents since the AI is unaware. Players should be allowed to play the game more than once, but only their first play counts as the score. Also if Gandalf has a method for identifying the IP address or MAC address of the individual logging into the server we can greatly decrease cheaters using multiple names. My large "SP Challenge" maps use victory points otherwise the games would take almost a year or more to finish.
Some maps remove optional game settings such as Dawn of Dominions where the research level or other settings cannot be chosen. I wonder if there's hidden commands for specifying these settings within the .map file and then locking them... probably just my wishful thinking.
Another suggestion for drawing the greatest interest is by providing a small map, a medium map and a large map for the SP challenge. If KO or JK were also to complete one of the SP challenges it would also draw interest from other members to participate.
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July 10th, 2008, 04:54 PM
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Captain
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Re: Idea for an \"SP Challenge\" game
NT,
That would be the cat's pajamas if you could set things up for the SP challenge. Your mod skills are well known and will be indispensable. I would be happy to assist in anyway I can (even if I'm just waving pom poms most of the time). Given enough participation it might be statistically significant to measure the relative strength of different nations more meaningfully than is currently possible. I would like nothing more that to see Nief/TC/Ermor's aggregated scores eclipsed by a brilliant strategy by a supposedly weaker nation. I would predict that scores for fewest turns would generally get much better as new players absorb AARs and fine tune strategies to attack the map. This is all good stuff. My second prediction is that MP participation would rise as some SP only players might become emboldened by the "DOM on a server" experience.
Note: I'm not saying SP-only players are wall flowers or anti-social. Only that some may perceive multiple barriers to MP play where one such barrier is setup and playing on a hosted DOM server (really quite easy). I Know I was quite hesitant myself at first being an older guy with zero PBEM experience.
Victory Conditions on the large map sounds very interesting and now makes sense to me.
-SSJ
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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July 10th, 2008, 07:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Idea for an \"SP Challenge\" game
Quote:
sansanjuan said:
I would eventually like to take a crack at hosting an "SP Challenge Game" on your server. Having never hosted before I'm curious how we'd run such a game(s). Would we create a dozen clones of the game on the server (game1,game2,game3, etc) and have each player assigned to a specific cloned-game where the game would act exactly like an MP game except all nations would be AI (except the player's of course)? Is there a way to do this with a single game and behind the scenes each games would save in a subdirectory named the specific username of the player? e.g. a filesystem redirection based on the user's submissions.
-SSJ
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Dominions is very efficient at being a server. Having multiple instances of it running is not a problem. Especially if its not on Windows (in this case Linux which is also very efficient for being a server)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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