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May 3rd, 2002, 10:50 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
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Re: Question about starting facilities
Hmmm... figured out one thing I was doing wrong - I had it dependent on a tech that you do not start with, DOH! That being said, I was able to get it to take most of what I wanted, but it seems like the starting homeworld facilities is predecided somewhere other than the AI_Con_Fac file.
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May 3rd, 2002, 11:05 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Question about starting facilities
IIRC, the starting facilities are hard coded and not controlled by the AI files. It picks the facilities by highest Ratings as you describe.
Rollo
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May 4th, 2002, 10:18 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Question about starting facilities
quote: 1 Depot (not sure why - highest cargo me thinks)
Judging from the rest of your list, that would normally be the Resupply Depot, which uses Supply Generation.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 4th, 2002, 11:02 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: Question about starting facilities
quote: Don't anthropomorphise computers.
They hate that.
Ha Ha Ha!
Yeah, I know I'm a geek, but that is funny!
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 6th, 2002, 09:45 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
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Re: Question about starting facilities
Yeah, it was the resupply thing!
I have it working now, but since many of my facilities have multiple abilities the AI doesn't always want to build them as "one is already in system" - well in it's eyes at least
Thanks for all the help everyone 
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