|
|
|
 |
|

July 10th, 2008, 01:04 AM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
|
|
Re: Mods? Maps? Need some help
Wow...that sounds good (and I know how to do that too...lol) Thanks
|

July 10th, 2008, 09:03 AM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
|
|
Re: Mods? Maps? Need some help
worked like a charm...Thanks a million for the tip.
I have been somewhat confused on the MOD part of this equation.
I keep hearing that you only have to put the mod you want in the Dom/3 Mod file and it will work...no extracting, no messing with it.
But it doesn't work for me. Doo you think that maybe I need to reboot and reset the files (so to speak after putting the mod in there or should I do like I did with maps and open it on desk top in its own folder and then place it ion the MOD section? Thanks
|

July 10th, 2008, 09:36 AM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Mods? Maps? Need some help
Do the same for the mods as you did for the map.
Once you have the mod files in your dominions3 mod folder, start the game and enable the mod in preferences. When you create a new game, the mod will automagically be enabled whenever you play that game in the future, even if you disabled it for another game.
For example, if you were playing 2 games and game1 was created with mod1 enabled and game2 was created with mod2 enabled, you would not need to mess with the mod preferences again. When you play game1 you would only see the changes caused by mod1. Mod2 would only be seen when you played game2.
(Glad that worked for you!  )
|

July 10th, 2008, 12:18 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Mods? Maps? Need some help
Quote:
GrudgeBringer said:
I keep hearing that you only have to put the mod you want in the Dom/3 Mod file and it will work...no extracting, no messing with it.
|
Where do you keep hearing that? I don't think anyone has said that in this thread. It certainly isn't true. You have to extract the necessary files from an archive, usually a zip or rar.
|

July 10th, 2008, 12:29 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Mods? Maps? Need some help
That's probably because most people don't think of the zip file as the mod. The mod is the dm file contained within the zip, so it is true that you only have to put the mod in the Mod directory.
|

July 10th, 2008, 01:11 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Mods? Maps? Need some help
Only for very simple mods. Any mod with graphics will need to have its dependencies extracted as well (i.e. any subfolders in the mod).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

July 10th, 2008, 02:18 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Mods? Maps? Need some help
If he is using the default winXP extraction utility and using the method that I have described, it will automatically retain the directory structure.
|

July 10th, 2008, 03:58 PM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
|
|
Re: Mods? Maps? Need some help
Thanks guys for hanging with me....
I think I was confused about the extraction portion of the mod.
I have played other games EU3,MTW,RTW ect and the mods you just extracted from desktop and they where listed seperate.
So I was really confused because I knew just enough to not understand (if that makes any sense).
BTW what is a Rar file? I know what a zip is.
Thanks agian!!
|

July 10th, 2008, 04:44 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Mods? Maps? Need some help
Quote:
Sombre said:
Quote:
GrudgeBringer said:
I keep hearing that you only have to put the mod you want in the Dom/3 Mod file and it will work...no extracting, no messing with it.
|
Where do you keep hearing that? I don't think anyone has said that in this thread. It certainly isn't true. You have to extract the necessary files from an archive, usually a zip or rar.
|
It's because one of the first few posts you said "okay now I have 3 files that (don't do anything), so I tried extracting"..... That's why you heard "don't do that".  You already had them out of the .zip at that point.....
|

July 10th, 2008, 07:11 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Mods? Maps? Need some help
RAR is a different kindof compression. Later, and more efficient than zip. But since its later, its not automatically handled on peoples machines. They have to download a RAR program to be able to unpack it
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|