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July 10th, 2008, 01:31 AM
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Re: Ogre Kingdoms 0.7 released
sounds good lookin forward to them.
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July 12th, 2008, 09:49 AM
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Re: Ogre Kingdoms 0.7 released
There's only one thing that kind of bugs me about the ogres. I find it really hard to justify ever building the eastern style Maneaters. I'm not sure if I just don't see it or what, but it seems they're pretty much just slightly better Ironguts and are almost 3 times as expensive. I think the only time I'd build one is if I really wanted to increase the morale of a squad of Ironguts. The western maneaters are so good though, and even easier to produce, that spending the money on the eastern version instead just doesn't seem worth it.
Looking forward to the new heroes 
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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July 12th, 2008, 11:38 AM
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BANNED USER
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Re: Ogre Kingdoms 0.7 released
Good point. I think I'll give them magic weapons in the next version, which will make them a bit special.
They are significantly better than ironguts though. Ironguts have real problems hitting stuff whereas Eastern Maneaters can hit extremely accurately and extremely hard. They also cost a lot less resources, of course.
Oh and in the latest version Western Maneaters have lost Ogre Smash so they're down to 2 attacks, same as Eastern Maneaters. Of course that's 2 good attacks as opposed to 1 good one 1 bad one.
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July 12th, 2008, 04:36 PM
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Re: Ogre Kingdoms 0.7 released
Quote:
Sombre said:
Good point. I think I'll give them magic weapons in the next version, which will make them a bit special.
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I like this idea. Much better way of enhancing their usefulness than what I was thinking....
At the moment I'm playing a game using the last version before the most recent update. I believe attack and defense is at 10/7 for Ironguts, 12/12 for western Maneaters, and 12/10 for the eastern Maneaters. I tend to think of 10 as fairly average and 12 as being decent, so it is an improvement. I just personally think of Ironguts as damage sponges so it doesn't bother me too much that they don't have lots of attack skill. If I think of them as Ironguts that can kill things that does help a bit.... It was just problematic with westerners doing so much more damage and not being much more killable skewing things.
Getting rid of the western Maneater Ogre Smash attack also helps the easterners a bit. They might earn their keep now.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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July 12th, 2008, 04:48 PM
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Re: Ogre Kingdoms 0.7 released
And on a completely unrelated note, you've got to love names like "squigface" and "grotcrusher" 
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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July 14th, 2008, 05:37 PM
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Corporal
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Re: Ogre Kingdoms 0.7 released
hah those good but the best ones ive seen are fartsniffer and buttface. I was surprised to see those as names.
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July 14th, 2008, 05:48 PM
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Re: Ogre Kingdoms 0.7 released
Hahah. That's ogres for you. Ogre names don't change from when they're first given, so if a young ogre picks his nose and eats it he'll be snotbiter even if he becomes the overtyrant of all the kingdoms. He'll be Mansmasher Deathbellow Snotbiter, but still essentially Snotbiter.
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