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  #1  
Old July 11th, 2008, 06:52 AM
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Ming Ming is offline
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Default Re: HINNOM EATS EVERYTHING

My reasoning is as follows:

IMHO the key advantage of P3 is to allow you to recruit as many capital-only sacreds as possible as you will very soon find that you'll run out of funds much faster than resources as you expand and build new castles. If one take a lesser production scale, one will end up with less of those awsome capital sacreds but more doom guards (recruited outside of the capital). That is not necessary a poor trade-off if the extra design points can be put to good use - partly because one will run out of supplies very quickly (not to mention pop loss) if one concentrate on the capital only sacreds.
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Old July 11th, 2008, 07:01 AM
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Default Re: HINNOM EATS EVERYTHING

@Ming, thanks for elaborating. I find your reasoning to make perfect sense hence I agree making dawn guards capital only is not preferable for balance purposes.

@Tifone, it does fit the rules.

I think maybe a possible balancing act, besides raising price across the board is to make this nation's temples cost more, maybe 50% more, maybe even a thematic reason for that could be found.
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Old July 11th, 2008, 07:20 AM
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Default Re: HINNOM EATS EVERYTHING

Mmh, personally (and it could be weird I admit ) I'd prefer something new and strange to balance Hinnom (of course if the devs decide it should be done), something like the Shattered Soul trait was for tartarians.

Hinnom already has the distinctive trait Baalz talked about but it seems it isn't decisive to balance the great strength this nation has in... well, possibly almost any field. ^^

As I always say I wouldn't like this game to became PERFECTLY balanced - it would be boring as hell - but with proper use this nation seems able to steamroll almost everything ^^ My suggestion of a "Guide" or at least some tips about which weaknesses one could exploit (in the positive meaning) to beat Hinnom was not entirely ironic
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Old July 11th, 2008, 07:47 AM
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Default Re: HINNOM EATS EVERYTHING

Tifone,

High defense units could cause Hinnom some problems, especially since the Hinnom chariot is not as awesome as its stat might suggest. However, it is more an annoyance as opposed to a glaring weakness as Hinnom's sacreds have two attacks and Dawn Guards' doom sword provides an attack bonus.

The main weakness IMHO is that there are various pitfalls that a careless Hinnom player could fall into and shoot their own foot. In the hands of a good player Hinnom is difficult to counter. At least I have not found one yet (but I am working on it )
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Old July 11th, 2008, 07:54 AM

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Default Re: HINNOM EATS EVERYTHING

They were one of the 1st races to die in kingmaker. The problem with nations that are tougher than others is they better be tough enough to fight uphill(2 v 1).
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Old July 11th, 2008, 08:07 AM
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Default Re: HINNOM EATS EVERYTHING

Xietor,

I agree that 2 vs 1 is a VERY powerful way of nerfing a strong nation.
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Old July 11th, 2008, 10:52 AM
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Default Re: HINNOM EATS EVERYTHING

In case anyone is curious, I played a duel with QM yesterday, Hinnom vs Niefelheim. I used the build and strategy laid out here, which I think is pretty much a worst case scenario for Hinnom (well, anybody really) outside of being ganged up on. A good scales build optimized for long term potential set upon by a dual blessed Niefelheim at the hands of a very good player with nothing else to focus on. How many nations can do anything in such a situation other than rolling over and showing their belly?

I lost, but it was quite a squeaker and I don't think either of us would be sure which way it'd go if we did it again. Even with being rushed by Niefelheim in year one with heavy pressure kept up the whole game I managed to get up 5 castles (one was a freebie with the Castle Arcanum magic site) and had a reasonable chance of pushing back for a win until I conceded in the last half of year 3. Again, how many nations can you name that could do that well in this situation? As QM put it with only a little tongue in cheek, Hinnom is probably overpowered merely because they didn't insta-collapse in that situation.

Anyway, my conclusion is that in Hinnom you've got a nation that's in the same league as the very best early game nations - which steadily gets more powerful as the game goes on. I never got to lay any of the really nasty stuff in this guide down, being heavily raided so early I couldn't get a blood economy going, having no access to cold resistance my SCs were neutered, and blood stones don't really help much in such a game...
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Old July 11th, 2008, 12:37 PM

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Default Re: HINNOM EATS EVERYTHING

Quote:
Tifone said:
As I always say I wouldn't like this game to became PERFECTLY balanced - it would be boring as hell - but with proper use this nation seems able to steamroll almost everything ^^ My suggestion of a "Guide" or at least some tips about which weaknesses one could exploit (in the positive meaning) to beat Hinnom was not entirely ironic
Isn't "How To Beat Hinnom With X" going to be heavily derivative of the Nation X guide? From Baalz' guide, I get that Hinnom has great expansion and good blood magic, with good Astral magic for endgame strats. Lots of their strength is the carryover from a good early game combined with the ability to do something with that strength later on (better than, say, MA Oceania or MA Man). They do have fairly weak mages--Baalz suggests Hellpower for getting around that and it's a good suggestion--and Dawn Guards are far from the only excellent recruitable unit, but if you want to beat someone playing Hinnom the way Baalz suggests you're going to need to leverage your own strengths instead of merely exploiting Hinnom's theoretical weaknesses.

Let's put it this way: Lanka and Mictlan can both use the Horror-spam tactic to kill SCs, and they can do it BETTER than Hinnom because they're better at blood-hunting. Does that make Lanka unstoppable? Edit: er, wait. No they can't. I'm AFG but I think Send Lesser Horror requires S as well as B. If so the Send Lesser Horror tactic would be restricted to Bogarus, Abysia, and maybe a few others. (Possibly an Abysia/Lanka alliance?) Anyway, a lot harder than I thought.

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Old July 11th, 2008, 03:02 PM
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Default Re: HINNOM EATS EVERYTHING

Quote:
MaxWilson said:
Let's put it this way: Lanka and Mictlan can both use the Horror-spam tactic to kill SCs, and they can do it BETTER than Hinnom because they're better at blood-hunting. Does that make Lanka unstoppable? Edit: er, wait. No they can't. I'm AFG but I think Send Lesser Horror requires S as well as B. If so the Send Lesser Horror tactic would be restricted to Bogarus, Abysia, and maybe a few others. (Possibly an Abysia/Lanka alliance?) Anyway, a lot harder than I thought.
Mictlan has very nice S/B priests too. They do share the capital only recruitment with all their other high priests (W/B, N/B, F/B) but you'll probably have a fair number of them in any case.
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Old July 11th, 2008, 03:28 PM

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Default Re: HINNOM EATS EVERYTHING

The other thematic way of weakening them might be to boost the HINNOM EATS EVERYTHING part. Especially the eating your own troops part.

I haven't played with them much, but it sounds like it's more of an annoyance than a real handicap at this level.
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