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July 11th, 2008, 08:40 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Thanked 28 Times in 17 Posts
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Re: Battlefield spell + retreating?
K is in law school!
Of course he plays the devil's advocate. All good law students do.
Unfortunately for K, Llamabeast did actually state in one the exploit threads that certain exploits were banned in all Llamaserver games.
But it is usually best when exploits can be spelled out on the game thread, as in Kingmaker's original thread, or in a stated set of rules like Velusion had.
Velusion's Rules, however, were so long, that I doubt anyone bothered to read them other than the few lawyers like myself.
I think a model for Llamaserver could be based quite simply on my post in the original Kingmaker thread, with whatever additions or subtractions Llamabeast feels appropriate.
But I think brevity should be a goal, as no one wants to read 4 pages of fine print before playing a game.
From Kingmaker:
Notable exploits banned;
1. If you capture Bogus and his friends, you can script those captured units to attack mages, but you cannot copy their "attack mage" orders to any other commanders or units.
2. You cannot cast battlefield enchantments that cause damage to enemy units, then retreat the casting mage before 5 rounds of combat passes. In other words, if you cast Wrathful Skies, you cannot order that mage to retreat before 5 turns has passed (your last available scripting order can be retreat). And this rule includes items that cast such spells.
3. You cannot overload someones lab with the purpose of maliciously filling it so they cannot receive or forge items.
*I consider VOTD to be a viable spell and working as intended. I know there are arguments to the contrary, but I would never remove a valuable SC killing spell from the game's arsenal of weapons. If you really hate VOTD so much, take an undead pretender, or put mr items on your pretender.
*Things like hacking files are so obviously outside the game's scope, that i would not even bother listing it as banned. Suffice to say if proof of a hacked file was presented, the player should not only be removed from the current game, but the community as well.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 11th, 2008, 08:46 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
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Re: Battlefield spell + retreating?
I don't play MP but I am intrigued by the discussion.
Xieter, does your rules mean that retreating on turn5 after MOD is allowed?
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July 11th, 2008, 08:53 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Battlefield spell + retreating?
Yes.
Otherwise, there would have to be a statement before the game started that a high level air spell was banned. What I did in Kingmaker was use a clever Mod written by Twan that made the spell have a fixed duration.
Absent the mod, I did not want to ban Mists of deception completely. But the mod is the perfect answer. Keeps the powerful air spell in the game, and removes the exploit completely.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 11th, 2008, 08:57 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Battlefield spell + retreating?
Oh no, MoD is another category  That 5 turn rule goes for Fire Storm, Wrathful Skies etc...
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July 11th, 2008, 09:05 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
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Re: Battlefield spell + retreating?
Thanks for the replies. I presume that the mod still gives MoD 30 turns or more - otherwise it would be somewhat weak.
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July 11th, 2008, 10:08 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Battlefield spell + retreating?
I think the mod gives something like 9 turns at an increased rate of phantasm production.
I think Xietor's list is a good one, and I will probably add it to the FAQ for the LlamaServer soon. Games on my server will have such exploits banned, unless the game admin says otherwise at the beginning - this saves the admin having to remember every time. I will also add that you cannot script a mage to casts Mists of Deception and retreat, even after 5 turns. Having watched a battle where an army was killed in this way I just think it's so unfair that it should never happen.
I think/hope pretty much everyone except K will be pleased to have these exploits explicitly banned. Sincere apologies K. However you are always welcome to run games on the LlamaServer, and of course I assume that the games you run will un-ban the exploits.
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July 11th, 2008, 10:37 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Battlefield spell + retreating?
Quote:
Xietor said:
K is in law school!
Of course he plays the devil's advocate. All good law students do.
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Now, now, I am a Law University student, but when I'm talking about any matter, I don't make "style exercises" trying to convince everybody else of what they don't think simply to prove the strenght of my words ^_^ And I hope K is not doing that to us too or it would be quite disrespectful. But I'm sure he doesn't.
@ llama,
Thanks for clarifying the NAPs to me, and for your authority opinion in our discussion 
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IN UN LAMPO DI GLORIA!
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