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May 5th, 2002, 09:25 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Opionions, greatest AI\'s?
AI difficulty:
High = AI uses all ministers
Medium = turns off some ministers
Low = turns off more ministers
AI bonus:
Low = all AI production x2
Medium = x3
High = x5
The AI doesn't handle a lot of tech mods well without customizing the AI for the mod; higher Version numbers of Proportions have better-adapted AI.
The AIs seem to handle my Hypermaze mod better than I expected; they ought to perform in it about as well as they would in an Ancient quadrant.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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