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May 4th, 2002, 03:15 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Map Editor Manual or Readme
When I want a ringworld or sphereworld I usually generate a random universe then change one of the worlds to ring/sphere. to make it a starting point (or any others) there is a button at top left called"starting points). The drop down has a list of numbers. The numbers correspond to the number of the race as you make them in creating the game.
Hope this helps.
Not sure about the other items as I haven't made many maps...
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May 4th, 2002, 07:36 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Map Editor Manual or Readme
As to your first two questions...I don't know.
I've never put abilities on warp points.
quote: 3. What is Point Generation Research
I have seen this, and I think it refers to a bonus
to research on that planet.
quote: 4. How do you add the ancient ruins to a planet and actually make it work
Add abilities by editing planets to get ruins. There is one for normal ruins. The number associated is the number of techs found.
quote: 5. Same with Ancient Ruins Unique
The other ruin ability is the ruin unique one, the value associated is the unique tech found there.
quote: 6. Can you put specific technology in those ruins
With the right value you can put the desired unique tech wanted. But as far as I know, you cannot determine what tech found in normal ruins.
only the number of techs...the choice of techs given seems purely random.
I started with a random generation of the stars and modded the map. That random generation gave a few special system types.
You can cloak a planet to hide it from normal sensors, but I don't think you can hide a warp
point that way. note even the red nebula ( which I think has max sight obscuration) will not hide a warp point. You can make a one way warp point, just don't create the link back.
Well I hope this helped... 
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WARNING: Always count fingers after feeding the Tazmanian Devil!
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May 4th, 2002, 09:10 AM
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Colonel
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Re: Map Editor Manual or Readme
"1. What is Warp Point-Periodic"
Where did you see this ability??
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May 4th, 2002, 06:24 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Map Editor Manual or Readme
I found these abilities listed under specific objects in the system editor. Warp point has I believe eight different abilities, planets have a whole smack of em, star, asteroids, ect. ect.
I'm guestimating that periodic warp points come and go, like a real worm hole. The warp point-ability required I think refers to having specific technology for one to utilize it. I think, makes sense, kind of like in "Contact".
Taz, you mentioned that by adding a number to the value in the ancient ruins corresponds to the amount of technology found. So would that mean if it has 15, that would be 15 new technologies gained, or perhaps 2 level 3, and a handful of level 1 and twos. I went hunting around in a computer generated map to find planets with ruins on them already and discovered that a great many of them had high value numbers like 13 or 15.
Also, have you figured out any correspondense to the unique ancient ruins and number system as far as which number gets you what tech. Thanks.
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May 4th, 2002, 07:36 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Map Editor Manual or Readme
quote: Originally posted by tnarg:
Also, have you figured out any correspondense to the unique ancient ruins and number system as far as which number gets you what tech. Thanks.
If you look in the techarea.txt file, you will find the unique tech's and their unique number. This is the number referred to.
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Not all those who wander are lost;
The old that is strong does not wither,
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May 4th, 2002, 10:11 PM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Map Editor Manual or Readme
While I'm not 100% sure, my guess is that the number of tech on a ruin ability would be tech levels. That is just based on my observation
that I have never gotten more than about 6-8
techs on a single planet.
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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May 5th, 2002, 05:16 AM
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Sergeant
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Join Date: Mar 2002
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Re: Map Editor Manual or Readme
Taz, do you happen to know if there is anyway to edit in facilities on a planet. Kind of like stumbling across a planet with ancient ruins and maybe some of them are grand and majestic facilities like a replicant center, or temporal space yards. Long since been used as the previos Users are now resting under three layers of sediment turning into crude oil.
Also what about editing in abandoned space bases and ship yards, or derelict vessels floating in space waiting to be discovered?
One Last also, in the abilities section for planets there are quiet a few options, couple of them happen to be: planet intelligence bonus, resource bonuse, defense bonus, ect. ect. do you by any chance know how this works?
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