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May 4th, 2002, 07:36 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
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Re: Map Editor Manual or Readme
quote: Originally posted by tnarg:
Also, have you figured out any correspondense to the unique ancient ruins and number system as far as which number gets you what tech. Thanks.
If you look in the techarea.txt file, you will find the unique tech's and their unique number. This is the number referred to.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 4th, 2002, 10:11 PM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: Map Editor Manual or Readme
While I'm not 100% sure, my guess is that the number of tech on a ruin ability would be tech levels. That is just based on my observation
that I have never gotten more than about 6-8
techs on a single planet.
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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May 5th, 2002, 05:16 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
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Re: Map Editor Manual or Readme
Taz, do you happen to know if there is anyway to edit in facilities on a planet. Kind of like stumbling across a planet with ancient ruins and maybe some of them are grand and majestic facilities like a replicant center, or temporal space yards. Long since been used as the previos Users are now resting under three layers of sediment turning into crude oil.
Also what about editing in abandoned space bases and ship yards, or derelict vessels floating in space waiting to be discovered?
One Last also, in the abilities section for planets there are quiet a few options, couple of them happen to be: planet intelligence bonus, resource bonuse, defense bonus, ect. ect. do you by any chance know how this works?
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May 5th, 2002, 06:42 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
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Re: Map Editor Manual or Readme
Anyone know what the palace is for planet abilities? 
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May 5th, 2002, 06:44 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
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Re: Map Editor Manual or Readme
Wow, I think I was just promoted to Corpral. Cool, how's that work? 
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May 5th, 2002, 07:07 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: Map Editor Manual or Readme
The ranks are a representation of how many Posts you have made. You attain corporal at 51, sergeant at 101, etc. I think higher ranks have more than 50 Posts between them. General is around 1000, IIRC. Then there are the ranks they need for some of the forum members (i.e., SJ and the like)--"Commander of the Alpha Quadrant" around 3000 Posts,...
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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May 5th, 2002, 08:26 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
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Re: Map Editor Manual or Readme
Ah ha, I figured out how to hide warp points.  Yep, just place them in a nebulae system and set the abilities to what ever level you feel would be appropriate to have the point discovered. You can do the same with planets, ie: hidden ring and sphere worlds.
Yes, now I can resume my alternate dimension latice of warp points and secret derelict ancient planets. 
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