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July 12th, 2008, 03:48 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Suggestion for new Oceana units
Crocodiles I'll also vote for! I wouldn't say they should entangle, however - this could be left for some separate units (sea snakes, coralls, etc.). But crocodiles have a nice habit of using their tails for leg-breaking attacks - which would also be painful for enemy thugs.
Also, we could dig into actual Oceanian mythology, as the name itself suggests (unfortunately, I'm not good in that, but I'm sure we can dig out something interesting).
I do not think that they should have their best units made better on land than in water, though - something else must be found.
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July 12th, 2008, 04:15 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Suggestion for new Oceana units
This "Raging Sea" concept is beautiful, good thinking!
I like the "Drowning in Air" spell, which like Sailor's Death would fill the gills of an aquatic creature with gases.
Also, this is not specific to MA Oceania, as they're amphibious already, but it makes me think it would be nice if there were a ritual that would make a specific commander able to leave the sea AND bring some amount (10 or 20 maybe?) of aquatic creatures with them. This would be especially meaningful to EA Oceania and EA R'lyeh.
As for the mages, rather than a change that makes them stronger underwater (which may not be acceptable by design), at least make them similar to Slave Mages, where they only lose 1W, but keep their other paths. This is still really detrimental, but not a complete crippling of the caster.
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July 12th, 2008, 05:25 PM
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Private
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Join Date: Mar 2008
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Re: Suggestion for new Oceana units
Some suggestions :
A chariot drawn by hippocampi or dolphins
A very big and very hungry shark
Loch Ness monster
Mosasaurus like monster
Jörmungandr (though would be a nordic nations specific summon)
Charybdis (like a living whirlpool)
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July 12th, 2008, 06:20 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Suggestion for new Oceana units
I really like Cleveland's idea of making Ichtycentaurs more powerful in land. A group of strange beings coming up from the waves, jumping into air and coming down on four legs, and charging. Also, Ichtycentaurs (and other Oceania amphibious guys) could be given Swamp Survival. It's just a minor bonus, but it'd mean Oceania can use Quagmire to give their troops an edge aboveground.
Oceania reminds me of Gene Wolfe's Knight Wizard duology, which I just re-read thanks to a thread in these forums. In the books, "strength of the sea" is described as being able to come at you again and again like the waves, never stopping and never growing tired; to fall down when felled to rise again, like a tide, with enough strength to crush mountains. I thought of this because earth-blessed ichtycentaurs would have abilities similar to those the knight taught about the sea had: reinvigoration, rejuvenation and ability to survive underwater.
Baalz' suggestions are well-thought, except that I don't think Crocodiles should be their own summon. Crocodiles and perhaps some amphibious creatures summonable in swamps and coastal provinces with Summon Animals would be nice, but even big crocodiles are just weaker cave drakes, and not even really amphibious. Shark Knights are awesome, but Oceania's ichtycentaurs are supposed to be their underwater cavalry, so they shouldn't be necessary. Some denizen of the deep is more interesting. Perhaps access to the Bogarus remote summons, or similar new spells?
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July 12th, 2008, 07:10 PM
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Corporal
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Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
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Re: Suggestion for new Oceana units
I think even Pangaea, specially the MA one should have access to some amphibians summons.
This could be thematically reasonable, given the fact that in MA the ocean has been somewhat overran by "evil races", and the ocean and the wild are supposed to be nature allies.
I also like Baalz' suggestion and cannot stop imagining their appearances now.
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July 12th, 2008, 07:23 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Suggestion for new Oceana units
Endo, the inclusion of SS is brilliant. I really think Survival traits would add new layers of strategy if more widely applied, and this is an excellent example. 
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July 12th, 2008, 07:32 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Suggestion for new Oceana units
I'm dead set against them getting swamp survival. I don't see why they should. They aren't swamp dwelling races. If it's on the basis of them being amphibious, why not give all amphibians swamp survival?
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