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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old July 12th, 2008, 04:36 PM

rdonj rdonj is offline
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Default Re: Ogre Kingdoms 0.7 released

Quote:
Sombre said:
Good point. I think I'll give them magic weapons in the next version, which will make them a bit special.
I like this idea. Much better way of enhancing their usefulness than what I was thinking....

At the moment I'm playing a game using the last version before the most recent update. I believe attack and defense is at 10/7 for Ironguts, 12/12 for western Maneaters, and 12/10 for the eastern Maneaters. I tend to think of 10 as fairly average and 12 as being decent, so it is an improvement. I just personally think of Ironguts as damage sponges so it doesn't bother me too much that they don't have lots of attack skill. If I think of them as Ironguts that can kill things that does help a bit.... It was just problematic with westerners doing so much more damage and not being much more killable skewing things.

Getting rid of the western Maneater Ogre Smash attack also helps the easterners a bit. They might earn their keep now.
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