.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 5th, 2002, 06:45 PM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Map Editor Manual or Readme

I had a neutral race in a sphereworld. Unfortunatly they were a 'damaged' race they only built level 1 missles and rock throwers. and were easy to take out.
Sphereworls and Ringworlds do not have much impact on a game. because they can only build 1 installation at a time. I don't know how to do it but if a big population could build more than one thing at a time.....
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
  #2  
Old May 5th, 2002, 06:53 PM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Map Editor Manual or Readme

Ah ha, I figured out how to hide warp points. Yep, just place them in a nebulae system and set the abilities to what ever level you feel would be appropriate to have the point discovered. You can do the same with planets, ie: hidden ring and sphere worlds.

The best thing I found for hidden warp points is make a warp point mod. Change one of the warp point images so you can barely see it on screen. and use that one. For the hidden warp point.
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
  #3  
Old May 5th, 2002, 08:25 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Map Editor Manual or Readme

quote:
Anyone know what the palace is for planet abilities?
It doesn't do anything. It's a placeholder for something that hasn't been implemented yet (one of several).
quote:
So anyone know how far one of those tiny squares in the editor are as far as light years?
On the Quadrant Map, one square is one light-year. The only thing this matters for is warp point creation; each level of the tech increases the maximum distance you can connect two systems from.

The System and Tactical Combat maps don't have any fixed scale.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #4  
Old May 6th, 2002, 07:45 AM
Tnarg's Avatar

Tnarg Tnarg is offline
Sergeant
 
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Tnarg is on a distinguished road
Default Re: Map Editor Manual or Readme

Taz, how exactly are you saving these games as scenerios? Next, question, say you are playing all of the races as a human player, some you're playing, others leaving alone, and after say 10 turns you save the map, can you go in and edit that then? I'm guessing no, as I have been trying this; but, I very well could be overlooking something.

Damn, where's that convienant scenerion/map editor when you need one. BLast I tell you.

Thanks, for your time and advice.
Reply With Quote
  #5  
Old May 7th, 2002, 05:05 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Map Editor Manual or Readme

I don't think the program will even look at the map file in LOADING a saved game (or scenario).
I think the map is saved within the save file.
*I never actually tried to edit a map after starting a game, so I'm not sure*
However as to how to save a game for a scenario,
a saved game file and a scenario file are the same, it's just that the scenario loadup will
display text files and some graphics.
I'm still in the process of playing around with this scenario thing myself, but there are some on this board that have produced finished scenarios.
Perhaps one of them can help us newbies?
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #6  
Old May 7th, 2002, 06:46 AM
Tnarg's Avatar

Tnarg Tnarg is offline
Sergeant
 
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Tnarg is on a distinguished road
Default Re: Map Editor Manual or Readme

Alright $50,000 to the generous chap who creates a user friendly scenerio/map editor. Well maybe not that much, but respect and admiration, now that is priceless. So there you go; whomever you may be that takes on this daunting task.

Taz, what kind of goodies are you putting in your maps? Have you figured out how to do anything besides the basics.
Reply With Quote
  #7  
Old May 8th, 2002, 03:14 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Map Editor Manual or Readme

Tnarg, I mostly have just explored what the map maker has via it's menu. I have found out, like you that some features have not been inplemented in the program. (palaces, etc.) I have learned that some features work differently than I expected. For example, a planet that is Cloaked will not show up to the human player; however the computer can see it!
I did do an interesting change to a map Last week...I gave every star a combination of sight obscuration and damage. So now you can use any star to hide in , but you pay a price in some damage! (More realistic? AKA Startrek)
Did you try doing any Scenarios? Or make any interesting maps?
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.