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  #1  
Old July 12th, 2008, 10:13 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Can a mod limit castle construction?

My tactic was to take the province the castle was in, crank up the taxes to 200, pillage, blood hunt, etc. Anything to drive the unrest over 100 so he cant recruit troops there for awhile. Then move on to the next castle. Whats he gonna do? Sink a bunch of gold into rebuilding PD on a castle he cant get units and taxes from?

And it doesnt take much of a force in the back of the main force to keep jumping around the unrest castles to drive the unrest back up and keep it high
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Old July 12th, 2008, 10:55 PM

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Default Re: Can a mod limit castle construction?

What can he do? He still gets all of his gems, and in the endgame, most of his army is summoned beings(:

Also, to win you need to take provinces, kill him off, and move on to the next nation. However, I am appreciative of all the endgame advice.

But my primary goal is to make the endgame move quicker-something most veteran mp's agree would be a good thing. Less castles would go a long way to achieving that goal. Though it seems another avenue may need to be found since a mod cannot limit castle construction.
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Old July 13th, 2008, 09:10 AM

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Default Re: Can a mod limit castle construction?

I think probably some house rule is the only way to go. No adjacent castles, or perhaps each castle may only touch one other castle.
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  #4  
Old July 14th, 2008, 07:31 AM
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Default Re: Can a mod limit castle construction?

As far as modding castles, not doable at the moment, but is in the wishes shortlist. The thing to do would be to change all fort types but a very few to Jervellan Wall for most nations. It is absolutely crap in every aspect and not difficult to breach.
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  #5  
Old July 14th, 2008, 10:49 AM
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Default Re: Can a mod limit castle construction?

I figured something would fit. Thanks Edi.

So if a game started with a mod in place. Even a junkfill mod with two lines (name and icon). Then around turn 100 it could be swapped out with one making all castles into Jervellan Wall.

Can you make all of the castles that can be built by nations into Jervellan Wall without affecting castles that are already built? Would it affect what castles I build in mountain and in forest?
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Old July 14th, 2008, 11:04 AM

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Default Re: Can a mod limit castle construction?

You know you could answer every question you've asked so far by looking at the forts bit in the modding manual.
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Old July 14th, 2008, 11:15 AM
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Default Re: Can a mod limit castle construction?

Take a look at the UORMM, Gandalf. That has the fort commands all gathered in a nice, tight section.
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