Quote:
Wrana said:
Though relatively new, particularly in MP, I have something to say on the following nations:
EA Ulm 4 4 2 4 2 (as said, lack of uber-sacreds in EA, + low MR; no Astral, Blood, weakish Death. But troops are good enough & forge bonus quite good).
EA Helheim 5 4 4 4 2? (sacreds, though I don't use uber-bless, but common troops are strong, too; good Death magic, weaker Blood; in MP stealthy armies are more difficult to use properly)
EA Sauromatia 5 5? 5? 4 4? (strong overall, poison archers & Hydras can replace sacreds quite well; better Blood/Death than previous, + Astral)
EA Tien Chi 4 4 5 3 2? (good troops, great versatility of mages; good summons; learn to use any variation of mages can take a lot)
MA Tien Chi 4? 5? 5? 3 2? (as above except less mages variability & less summons)
MA Shinuyama 3? 4 4? 2 2? (no sacreds & difficult to get military machine going - need scales; variable mages can be a pain to learn)
LA Bogarus 4 4 4? 2 ? (their troops are actually not bad and mages give good versatility; Dominion kill is an option I think they should excercise; plus ability to hurt enemy economy - this could make a strong mid to late game. I still think they should be 2 nations, though.)
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Triqui has been focusing on your valuation of Bogarus early game, and while I generally agree with him, I think the "problem" with these grades is broader. I see generally very high scores here Only one 2 and one 3. I wonder if, when you graded the nations you were most familiar with (which is perfectly okay, I did the same) you considered the other nations of the same age. Remeber these grades are very relative. If for example MA T'ien Ch'i has lategame of 5 (and I'm not saying they do not) that means that there are only a few nations as strong as them in late game, while most are weaker, even much weaker. The same argument can be made for all points of course.
Remember that, as much as you might like to play all nations, some of them have to be 2's... (and lower)