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July 13th, 2008, 09:20 PM
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Captain
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Re: spob34 - Apr.2008
Quote:
Arralen said:
U#517-519 "Pattuglia" (Patrol) is size "1"
Should be "0" .. e.g. USMC (OOB013) patrol U#053 is size "0" but carries many more weapons and ammo ..
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Its the other way around. The USMC one should be size 1. 6+ men are size 1, 5 or less are size 0. At least this is the convention.
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July 14th, 2008, 04:38 PM
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Major General
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Re: spob34 - Apr.2008
Quote:
thatguy96 said:
Quote:
Arralen said:
U#517-519 "Pattuglia" (Patrol) is size "1"
Should be "0" .. e.g. USMC (OOB013) patrol U#053 is size "0" but carries many more weapons and ammo ..
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Its the other way around. The USMC one should be size 1. 6+ men are size 1, 5 or less are size 0. At least this is the convention.
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Oh, really?
Then why are all those 8-men HMG squads size "0" ?!
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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July 14th, 2008, 04:57 PM
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Re: spob34 - Apr.2008
I'm waiting for an answer on that as well, because those should also be size 1 according to the convention. My feeling is that when those units were created they were copy-and-pasted from 3- or 4-man single HMGs, and while everything else was increased, the size wasn't. I could also be that there's a size 0 convention for infantry weapon teams, but I doubt it. Look to see if other MG squads (6+ men) are size 0 or 1 in other OOBs.
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July 15th, 2008, 05:28 AM
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National Security Advisor
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Re: spob34 - Apr.2008
The smaller ATG (not 17 pdrs etc) and all M/HMG teams have always been size 0, because these were deemed easy units to conceal. Mortars were not - because these are crewed standing up.
For scout teams and so forth, only those under 5 men in size are allowed size 0 - as far as I recall, in the original SP series all Japanese rifle sections were given size 0, but that bonus has been removed a long time ago.
As far as M/HMG sections of 2 or more guns being super-deadly because they have size 0 - I really don't find that to be the case myself. They may get a round or 2 off undetected but if you keep firing from the same position you soon get spotted. But the best counter is just to stop advancing for a move or 2 if under MG fire and call in mortar fire on the general location you think the fire is coming from.
If you think the multiple gun sections need to be size 1, then by all means try it out in your OOBS with Mobhack, after running it through the points calculator to remove the size 0 added cost and see if it makes any real difference.
Cheers
Andy
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July 15th, 2008, 05:43 AM
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Major
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Re: spob34 - Apr.2008
Personally, I had no problems with size 0 MG units. They can be effective if used wisely, but they are no superweapon and the size 0 gives them (with splash damage effect) just enough punch to be actually worthwhile (in pre-splash days the MG's were really quite underpowered IMO).
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July 14th, 2008, 05:01 PM
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Corporal
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Re: spob34 - Apr.2008
They are size 0 to represent easily camouflage/hidden MG I think
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August 22nd, 2008, 11:55 AM
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Shrapnel Fanatic
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Re: spob34 - Apr.2008
Quote:
Originally Posted by thatguy96
Quote:
Arralen said:
U#517-519 "Pattuglia" (Patrol) is size "1"
Should be "0" .. e.g. USMC (OOB013) patrol U#053 is size "0" but carries many more weapons and ammo ..
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Its the other way around. The USMC one should be size 1. 6+ men are size 1, 5 or less are size 0. At least this is the convention.
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Correct. All the "patrol" units in the game that are 6 men are size one EXCEPT the USMC ( the USA "Fighting Patrol" is 6 men and size 1 as well) so it's the USMC unit that's the error ( now fixed ) and not the Italian Pattuglia. There are three scout units in the OOB's that were six men and size zero as well and those have now been corrected
Don
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