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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old July 14th, 2008, 07:31 AM
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Edi Edi is offline
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Default Re: Can a mod limit castle construction?

As far as modding castles, not doable at the moment, but is in the wishes shortlist. The thing to do would be to change all fort types but a very few to Jervellan Wall for most nations. It is absolutely crap in every aspect and not difficult to breach.
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  #2  
Old July 14th, 2008, 10:49 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Can a mod limit castle construction?

I figured something would fit. Thanks Edi.

So if a game started with a mod in place. Even a junkfill mod with two lines (name and icon). Then around turn 100 it could be swapped out with one making all castles into Jervellan Wall.

Can you make all of the castles that can be built by nations into Jervellan Wall without affecting castles that are already built? Would it affect what castles I build in mountain and in forest?
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Old July 14th, 2008, 11:04 AM

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Default Re: Can a mod limit castle construction?

You know you could answer every question you've asked so far by looking at the forts bit in the modding manual.
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  #4  
Old July 14th, 2008, 11:15 AM
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Default Re: Can a mod limit castle construction?

Take a look at the UORMM, Gandalf. That has the fort commands all gathered in a nice, tight section.
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Old July 14th, 2008, 02:45 PM
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Default Re: Can a mod limit castle construction?

Nahh Im more interested in the conversation than the answers.
Maybe Xietor will. Or maybe I will after I work on some of my projects.
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Old July 14th, 2008, 03:40 PM

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Default Re: Can a mod limit castle construction?

I second Gandalfs remark that the conversation > answers (my answer was wrong it seems )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old July 14th, 2008, 04:49 PM

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Default Re: Can a mod limit castle construction?

Well then neither of you are getting any more answers from me.
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