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  #1  
Old July 14th, 2008, 08:23 AM

calmon calmon is offline
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Default Re: HINNOM EATS EVERYTHING

Hi KO, welcome back!

I don't think Ashdod is more powerful.

Like Baalz said hinnom has some super specials like posibility to cast all site searching spells other than water. And this is really important! Ashdod miss blood, nature and air in addition to water.

Blood Magic is a powerhouse and ashdod doesn't have access to it. Its even possible for hinnom to produce blood stones.

On the other side you got things like +15% Forge Bonus which isn't that good. With dwarven hammers (you normally have when producing items and ashdod has easy access to them) you got only a marginal bonus for the low cost items. 5 gems items cost 3 in both cases, 10 gem items cost you 6 instead of 7 so you save 1 gem. In higher costs the bonus is more worth but the main items you produce are at 5/10 gems (pendant, amulet of am, brands, most used armors and shield, etc.).

Well you don't have people killing giants but it doens't hurt hinnom much atm.

Btw, the possbile build of Ammi (and ashdod raphaite sage) without any lab is because of the bug that every mage with only random magic doesn't need a lab. Its also an advantage for this nations. Maybe you can fix it
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  #2  
Old July 14th, 2008, 09:06 AM

Zeldor Zeldor is offline
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Default Re: HINNOM EATS EVERYTHING

calmon:

It is WAD not a bug with mages with only randoms buildable without lab. I was asking about it several months ago with MA TC mage.
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  #3  
Old July 14th, 2008, 10:05 AM
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Kristoffer O Kristoffer O is offline
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Default Re: HINNOM EATS EVERYTHING

I think it begun as an oversight, but it can be fun so we're probably not fixing it.
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  #4  
Old July 14th, 2008, 11:22 AM
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Ming Ming is offline
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Default Re: HINNOM EATS EVERYTHING

KO,

I am relatively new here but I would like to take this opportunity to say (or rather, echo, as I am sure it has been said by others) that in all these years of gaming I have never come across a developer that is as responsive and as dedicated to his/their games. Thank you and congratulations for such a superb game.

On your question on Hinnom's pop eating, my limited experience is that with a Growth 3 scale and care in the early turns (ie. not hiring Rephaims at EVERY possible opportunity) the effect is minimal (virtually all provinces are still growing), although some micromanagement with placement might be necessary. So I equate it as the equivalent of roughly a 80 reduction in design points (you are still growing in the earlier turns and only plateau out in selected provinces later) , which is not much since they get 80 points back for favouring Heat 2.
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  #5  
Old July 14th, 2008, 12:23 PM
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Baalz Baalz is offline
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Default Re: HINNOM EATS EVERYTHING

Quote:
Ming said:
On your question on Hinnom's pop eating, my limited experience is that with a Growth 3 scale and care in the early turns (ie. not hiring Rephaims at EVERY possible opportunity) the effect is minimal (virtually all provinces are still growing), although some micromanagement with placement might be necessary. So I equate it as the equivalent of roughly a 80 reduction in design points (you are still growing in the earlier turns and only plateau out in selected provinces later) , which is not much since they get 80 points back for favouring Heat 2.
Well, this actually illustrates my point quite well. If you a) feel the need to take growth 3 for *no other reason* and b) feel the need to limit/alter how many of your best units you recruit then the effect is significant. It's not a crippling thing, but it's not an insignificant one either. Without HINNOM EATING EVERYTHING, there would be no reason to take growth scales, and indeed death scales would be a reasonable choice - you can leverage your rapid expansion to shape your empire such that good bloodhunting sites remain outside your dominion. Kind of a pain, but that'd give you points to stack a nasty bless on top of everything else.

Even taking these precautions it still will impact the bloodhunting as I suggest, growth 3 in a 5k province will offset 30 population decline per turn, so you're talking about slowing the process I describe, not stopping it (unless you're bloodhunting in provinces > 10k).
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  #6  
Old July 14th, 2008, 01:29 PM
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Ming Ming is offline
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Default Re: HINNOM EATS EVERYTHING

Baalz,

I was not trying to disagree with you. I don't always disagree with you.



I am just putting it into perspective and saying that it is no where near crippling. I agree with KO that weakening Hinnom's starting army and PD is already sufficient to bring it in line with other nations. No need to weaken it further.
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  #7  
Old July 14th, 2008, 01:36 PM
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Ming Ming is offline
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Default Re: HINNOM EATS EVERYTHING

Baalz,

BTW, look forward to reading your Ashdod guide.
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  #8  
Old July 14th, 2008, 01:46 PM

triqui triqui is offline
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Default Re: HINNOM EATS EVERYTHING

Quote:
I am just putting it into perspective and saying that it is no where near crippling. I agree with KO that weakening Hinnom's starting army and PD is already sufficient to bring it in line with other nations. No need to weaken it further.
I dont think that weaking Hinnom PD and army is enough to bring it in line with the average nations. Nor KO has said such thing. KO said that was an easy change becouse it does not alter the theme of the nation, while other changes might do.

Hinnom is a powerful nation even with a lesser starting army and a weaker PD. It's certainly in the class of nations KO has mentioned that require diplomacy (ie: alliances) to be controlled.
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Old September 22nd, 2008, 03:25 PM

Epaminondas Epaminondas is offline
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Default Re: HINNOM EATS EVERYTHING

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Originally Posted by Ming View Post
KO,

I am relatively new here but I would like to take this opportunity to say (or rather, echo, as I am sure it has been said by others) that in all these years of gaming I have never come across a developer that is as responsive and as dedicated to his/their games. Thank you and congratulations for such a superb game.
I echo your sentiment.
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