.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 14th, 2008, 03:52 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Battlefield spell + retreating?

Personally, I suspect if you polled the Dom3 community on whether or not they support the exploitation of unfixed bugs in public MP games, your answer would be vastly, overwhelmingly, devastatingly -almost- unanimous: and the answer would be "Sometimes".

On MoD, you're probably right. On reverse communions, which are also considered a bug, the response would probably be the reverse.
Reply With Quote
  #2  
Old July 14th, 2008, 05:42 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Battlefield spell + retreating?

Reverse communions are a bug that turned out to be a feature in the bigger picture. It is not working exactly as it was originally envisioned, but it is not really breaking any game mechanics or causing out of bounds errors, as it were. Plus it's available to absolutely everyone with astral magic.

But MoD, force marching, sneaking out of sieges with non-stealthy units, haven't really seen anyone but K advocating those as acceptable tactics. All three happen to be red or violet bugs.
Reply With Quote
  #3  
Old July 14th, 2008, 06:51 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Battlefield spell + retreating?

Maybe its just semantics but isnt there a difference between non-acceptable tactics and cheat? I dont have a problem with people saying its rude, or its commonly not allowed. But until Dom3 doesnt allow it, or the rules of that game by the runner or the host, then it doesnt seem like a cheat.

It does bring up an interesting thought though. Rather than every host coming up with a list of "not allowed" it would be easier to bow to Edi's judgement. IF the game-starter or the host were to say right at the beginning "nothing colored Red or Violet on Edi's bug list are allowed to be used in the game". That would create a better source for validation than a generic expectation that everyone reads all of the threads (or lives in IRC).
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old July 14th, 2008, 07:06 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Battlefield spell + retreating?

Quote:
Gandalf Parker said:
Maybe its just semantics but isnt there a difference between non-acceptable tactics and cheat? I dont have a problem with people saying its rude, or its commonly not allowed. But until Dom3 doesnt allow it, or the rules of that game by the runner or the host, then it doesnt seem like a cheat.
With MoD, we have a statement from the developers to go on that it is a serious bug. With the two movement issues, the game is actually violating its own rules due to incomplete validation of orders. In the force marching bug (first in the BHV section), units with a limited stratmove can move an arbitrary number of provinces, limited only by the stratmove and terrain limitations that affect the commander leading them. In the non-stealthy sneakers bug, units without stealth are actually moving according too rules that require stealth in the move phase, but they behave normally at the end of the move phase and trigger combat if moving to an enemy province.

So these three examples are all, in my opinion, clearcut cases.

Quote:
Gandalf Parker said:
It does bring up an interesting thought though. Rather than every host coming up with a list of "not allowed" it would be easier to bow to Edi's judgement. IF the game-starter or the host were to say right at the beginning "nothing colored Red or Violet on Edi's bug list are allowed to be used in the game". That would create a better source for validation than a generic expectation that everyone reads all of the threads (or lives in IRC).
I'd not go that far. The above-mentioned three bugs are the only ones I consider outright cheating. The dome spells have a redlisted entry because stacking domes of the same kind is cheesy, but nowhere does it say that a province could not have more than one dome of the same type. It is, in my opinion, implied, but it is never stated directly anywhere, so interpretation of whether or not it's an issue may vary. I consider it an important issue, but not an automatic cheat like the others.

There is an easy answer to the MoD issue as an interim measure: mod the spell to be unresearchable, use that mod and you're good to go.
Reply With Quote
  #5  
Old July 14th, 2008, 07:21 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Battlefield spell + retreating?

Isn't dome stacking as we know it already fixed?
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.