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July 14th, 2008, 05:37 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: Ogre Kingdoms 0.7 released
hah those good but the best ones ive seen are fartsniffer and buttface. I was surprised to see those as names.
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July 14th, 2008, 05:48 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Ogre Kingdoms 0.7 released
Hahah. That's ogres for you. Ogre names don't change from when they're first given, so if a young ogre picks his nose and eats it he'll be snotbiter even if he becomes the overtyrant of all the kingdoms. He'll be Mansmasher Deathbellow Snotbiter, but still essentially Snotbiter.
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July 14th, 2008, 07:48 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: Ogre Kingdoms 0.7 released
haha yea the names are hilarious
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July 17th, 2008, 11:19 AM
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Private
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Join Date: May 2007
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Re: Ogre Kingdoms 0.7 released
my friend actually thinks that ogre kingdom mod is overpowered =(
and not suitable for normal games
he is currently using the new jomon mod with fox/dog samurai and those regenerating fox ogre things lol
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July 17th, 2008, 02:53 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Ogre Kingdoms 0.7 released
I don't think it is, honestly. They have strong troops, sure, but they have completely abysmal research ability and almost no magic diversity. If he thinks Ogre Kingdoms is overpowered... try playing chaos undivided against him sometime 
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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July 17th, 2008, 09:39 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Ogre Kingdoms 0.7 released
I don't think they're overpowered. I think carefully about the balance of Ogre Kingdoms because I want them to be about smashing face and bad at research, but I don't want them to be a 'facehugger' nation where they're all early game and nothing else because those are annoying to play in mp and wreck the game.
I'm still considering adding a little something else to allow more in the way of research and diversity without ruining the theme. Possibly gnoblar shamans with a chance of a single point in F/E/D/N, but also a chance of getting nothing,.. however that's quite a departure from the established army list.
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July 18th, 2008, 01:22 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Ogre Kingdoms 0.7 released
Maybe some sort of Goblin slave mages? I admit that's stretching things a bit too. It's almost more likely you'd end up with a human mage from a mercenary outfit or some such.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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