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Old July 15th, 2008, 05:28 AM
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Mobhack Mobhack is offline
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Default Re: spob34 - Apr.2008

The smaller ATG (not 17 pdrs etc) and all M/HMG teams have always been size 0, because these were deemed easy units to conceal. Mortars were not - because these are crewed standing up.

For scout teams and so forth, only those under 5 men in size are allowed size 0 - as far as I recall, in the original SP series all Japanese rifle sections were given size 0, but that bonus has been removed a long time ago.

As far as M/HMG sections of 2 or more guns being super-deadly because they have size 0 - I really don't find that to be the case myself. They may get a round or 2 off undetected but if you keep firing from the same position you soon get spotted. But the best counter is just to stop advancing for a move or 2 if under MG fire and call in mortar fire on the general location you think the fire is coming from.

If you think the multiple gun sections need to be size 1, then by all means try it out in your OOBS with Mobhack, after running it through the points calculator to remove the size 0 added cost and see if it makes any real difference.

Cheers
Andy
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Old July 15th, 2008, 05:43 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: spob34 - Apr.2008

Personally, I had no problems with size 0 MG units. They can be effective if used wisely, but they are no superweapon and the size 0 gives them (with splash damage effect) just enough punch to be actually worthwhile (in pre-splash days the MG's were really quite underpowered IMO).
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