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July 16th, 2008, 05:29 AM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
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Thanked 1 Time in 1 Post
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
PM me if someone drops out. I'd like to take part in the new zorro 
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July 16th, 2008, 08:55 PM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
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Thanked 3 Times in 3 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
So, where does the Darwin's Zorro live?
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July 17th, 2008, 04:03 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
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July 17th, 2008, 11:02 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
almost there folks.
everybody be sure they created pretenders with CBM 1.3 enabled; otherwise we get that cheating message and have to restart.
also, make sure you have all the mods we are using: CBM 1.3 + Worthy Heroes, and Twan's MoD mod. links to all of these should be in this thread somewhere.
let's have a good game, i'm looking forward to it, this map looks fun.
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July 17th, 2008, 11:02 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
I'll be uploading later today.
Have a final today D:
Jazzepi
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July 17th, 2008, 12:05 PM
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Corporal
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Join Date: Jun 2008
Location: Ohio, USA
Posts: 152
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Thanks for the reminder, while I had the mods downloaded, I did not 'activate' them.
I resent my Pretender. 
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July 17th, 2008, 07:10 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
QM specifically said in IRC that CBM1.3 includes worthy heroes...? so do we need to enable both?
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July 17th, 2008, 10:49 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
it may be that the complete CBM package contains the mod, but enabling CBM isn't enabling worthy heroes; so that you do have to enable it seperately.
i don't really know though, just enable it to be safe, I say. actually though, i don't think it matters when you make your pretender. and i think the game file will have it enabled, and it will turn on automatically when you open the game. so in the end it probably is all moot. but enable it anyway.
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