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  #1  
Old July 16th, 2008, 05:29 AM
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

PM me if someone drops out. I'd like to take part in the new zorro
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Old July 16th, 2008, 08:55 PM
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

So, where does the Darwin's Zorro live?
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Old July 17th, 2008, 04:03 AM

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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

S. America

http://en.wikipedia.org/wiki/Darwin's_Fox
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Old July 17th, 2008, 11:02 AM

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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

almost there folks.

everybody be sure they created pretenders with CBM 1.3 enabled; otherwise we get that cheating message and have to restart.

also, make sure you have all the mods we are using: CBM 1.3 + Worthy Heroes, and Twan's MoD mod. links to all of these should be in this thread somewhere.

let's have a good game, i'm looking forward to it, this map looks fun.
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Old July 17th, 2008, 11:02 AM
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

I'll be uploading later today.

Have a final today D:

Jazzepi
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Old July 17th, 2008, 12:05 PM
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

Thanks for the reminder, while I had the mods downloaded, I did not 'activate' them.
I resent my Pretender.
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Old July 17th, 2008, 07:10 PM

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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

QM specifically said in IRC that CBM1.3 includes worthy heroes...? so do we need to enable both?
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Old July 17th, 2008, 10:49 PM

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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

it may be that the complete CBM package contains the mod, but enabling CBM isn't enabling worthy heroes; so that you do have to enable it seperately.

i don't really know though, just enable it to be safe, I say. actually though, i don't think it matters when you make your pretender. and i think the game file will have it enabled, and it will turn on automatically when you open the game. so in the end it probably is all moot. but enable it anyway.
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