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July 16th, 2008, 08:44 AM
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Corporal
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Join Date: Jun 2008
Posts: 86
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Thanked 5 Times in 4 Posts
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Re: Max Number Of Units
I played LA Ermor in SP on largest vanilla map, and hit the limit a dozen of turns ago. Had to scrap a few thousands of skeletons by sending armies into battles with leaders set to retreat.
I *WISH* there would be a simpler way to disband units.
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July 16th, 2008, 02:27 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Max Number Of Units
I think it's just in the spirit of the game not to let you just send your warriors home  makes sense to me but just can't explain how ^_^
Just sending them to a suicide battle seems somehow VERY simple to me anyway - and much fun also  the only drawback is enemy units getting some exp, but I can live with it ^_^
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IN UN LAMPO DI GLORIA!
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July 16th, 2008, 03:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Max Number Of Units
For RPG I like to "retire" my injured soldiers to local defense. But Im aware that in spreadsheet thinking that would be a big waste of support gold so its not really a good mp thing to do. But the tactic has brought up suggestions in the past that I liked of having a disband command that could turn troops into PD points.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 16th, 2008, 06:32 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: Max Number Of Units
Quote:
Gandalf Parker said:
For RPG I like to "retire" my injured soldiers to local defense. But Im aware that in spreadsheet thinking that would be a big waste of support gold so its not really a good mp thing to do. But the tactic has brought up suggestions in the past that I liked of having a disband command that could turn troops into PD points.
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A *VERY* good way to handle it I think.
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July 17th, 2008, 09:01 AM
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Corporal
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Join Date: Jun 2008
Posts: 86
Thanks: 4
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Re: Max Number Of Units
Quote:
Tifone said:
Just sending them to a suicide battle seems somehow VERY simple to me anyway - and much fun also
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Not that simple when you have several hundreds of mound kings with full soulless/longdead/ghoul entourages to waste, and only a couple among 50+ neighbouring enemy provinces have any armies of note, due to Foul Air and Burden of Time  Add the fact the army setup screen lags to a crawl when there are more than a dozen commanders in province, and getting rid of excess chaff becomes very painful.
(not like there is much interest to continue playing this session at such point, if only to see the rest of summons/artifacts/sites in action)
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July 29th, 2008, 09:53 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Max Number Of Units
I've pondered the possibility of trying to mod in a #researchlevel 0 no-gem-cost "Disband" spell that automatically kills all units in a given (friendly) province, but I'm not sure there's a way to restrict it to friendly provinces. I haven't dug deep into spell modding, so I don't know whether a spell's targetability is coupled to its effect or not (think remote summoning spells like Call of the Winds vs. local summoning spells like Summon Umbral--are those different spell effects or just a different damage (target unit)?). If so, you could have it kill all units in the caster's province (e.g. 9999 fire damage, give a ring of fire resistance to the caster if you want him to survive). It's a friendly province by definition, so there won't be any enemies to kill unless perhaps one has teleported in during the magic phase. Or unless he's stealthy, which could be a problem. Hmmm.
-Max
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Quick Ben - "lol pwned"
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July 30th, 2008, 01:06 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Max Number Of Units
Well consider that site searching spells are restricted to your own territories..... So there must be some way to do it.
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July 30th, 2008, 05:11 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Max Number Of Units
Ingenious idea!
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July 30th, 2008, 06:26 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Max Number Of Units
I think there should just be a disband button. All selected units are killed instantly.
But it won't happen :]
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July 30th, 2008, 07:18 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Max Number Of Units
Quote:
MaxWilson said: I've pondered the possibility of trying to mod in a #researchlevel 0 no-gem-cost "Disband" spell that automatically kills all units in a given (friendly) province, but I'm not sure there's a way to restrict it to friendly provinces.
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Almost all of the remote site searching spells are restricted to friendly provinces (the exceptions being Voice of Apsu/Tiamat), so it seems like there should be a way. It should be a Holy spell to give everyone equal access to it.
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