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July 16th, 2008, 11:10 AM
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National Security Advisor
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Re: vanilla Wishlist
I'm not going to post anything particular for this wishlist as such, but I will say this:
The developers themselves requested the modding wishlist so it was created for that purpose. We have had wishlist threads for the vanilla game in the past, but they have usually become too unwieldy (like the bug discussion thread was before the creation of the bug shortlist). Good luck in maintaining this list, but you should be aware of what is doable and what is not and consider the impact of suggested changes before blindly adding requests.
I suggest you use the list tags in the bbcode to formulate your list, because otherwise it is going to be unreadable.
As far as using monthly casting, you must have the mage you want selected, then hit shift+m and then select the spell. As long as you have enough gems, it will be cast every month.
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July 16th, 2008, 02:20 PM
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Lieutenant Colonel
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Re: vanilla Wishlist
Ciao Swan, saluti da Pistoia
A wishlist for the vanilla game... good luck with it. I've seen so many people around wishing for things unshared by the vast majority of the others, or wishing for things that would denaturate the whole game system, or even that would be good ideas but they would require so much work from the devs that it's unpolite even to ask for them.
But if people keep themselves self-limited, I will give my opinion too on what I would wish for this game. Anyway just let me point out that I, as everybody else, do NOT have the RIGHT to CLAIM for changes. Just suggestions to the devs. that we must accept they will maybe just ignore - it's the way things go and it's ok, devs have real lifes too  Now for that list:
1) the Forge Monthly command, as in many games making your mages forge clams and skull mentors over and over and over turn by turn by turn makes turns longer and less enjoyable.
2) A fix for the problem with the Poison Arrows Sombre talked about
3) A change for Mists of Deception (Twan's mod if implemented would make this spell much more enjoyable for everybody IMHO, now it is just not accepted unless you keep your mage on the battlefield)
4) A little boost in magic to the national thematic pretenders which have just the national paths and not easy access to others - unless the ones which are designed for the only purpose of being SCs.
5) The monster pretenders which are REALLY big and horrific (*not* the Ageless Olm, but *yes* Drakaina, Dagon, Mother of Monsters... just listen to the names  there are others too) to have Fear+1. They're just so funny to use as SCs, and if the Drakaina doesn't drive some Fear into the hearts of puny humans, dunno what else can
That's all for me I think. ^_^
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July 16th, 2008, 04:05 PM
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First Lieutenant
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Join Date: Feb 2008
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Re: vanilla Wishlist
1) I heartily agree with
2) Poison arrows are not broken. It works out both balance wise and thematically.
Also, showing your gem income under the forging menu would be great.
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July 16th, 2008, 04:28 PM
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Lieutenant Colonel
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Re: vanilla Wishlist
Reno,
the poison arrow being broken was discussed a LOT in that 3ad I mentioned. If it's balanced I dunno, but surely it wasn't thematically fitting - arrows which explode on impact throwing around pieces of poisoned metal that enters the veins even without inflicting actual damage, requires a huge work of imagination to me, and actually they don't seem fitting their description this way. 
Anyway this is not the place to discuss this, I thought everybody agreed they were broken in that thread so if you want we can discuss all this again in that thread, just resurrect that one and even I will partecipate. But this one seems a too "focusing on other things" 3ad to go OT. Thanks.
Actually a /pure dreaming/ enhance of the forging window would be showing you what you could obtain with 1 more point in the mage's path just like the "cast ritual" window. But I feel really in discomfort to ask something not strictly necessary and that would require a lot of work from the devs, so just ignore this one 
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July 16th, 2008, 05:54 PM
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National Security Advisor
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Re: vanilla Wishlist
Poison weapons in general is broken because it looks like the poison effect is incurred whether or not actual damage was dealt. But on the other hand it is consistent with secondaryeffect mechanics, meaning that the effect triggers "on hit", not "on damage".
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July 17th, 2008, 08:40 AM
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First Lieutenant
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Re: vanilla Wishlist
Quote:
Tifone said:
Reno,
the poison arrow being broken was discussed a LOT in that 3ad I mentioned. If it's balanced I dunno, but surely it wasn't thematically fitting - arrows which explode on impact throwing around pieces of poisoned metal that enters the veins even without inflicting actual damage, requires a huge work of imagination to me, and actually they don't seem fitting their description this way. 
Anyway this is not the place to discuss this, I thought everybody agreed they were broken in that thread so if you want we can discuss all this again in that thread, just resurrect that one and even I will partecipate. But this one seems a too "focusing on other things" 3ad to go OT. Thanks. 
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The split was closer to half and half on the arrows in the thread... but your example of arrows exploding with shrapnel is faulty, because poisons can easily be inhaled. And you would NOT like the Swamps of Pythia. There are far more deadly poisons there that cannot even be harvested by old androphags who are immune to even the effluvia of the hydras.
In the final accounting of the androphag archers, they are only archers after all; easily susceptible to many evils, and can be resisted by many and varied virtues of their targets.
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July 17th, 2008, 08:47 AM
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General
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Re: vanilla Wishlist
The wishlist makes sense under 2 conditions:
1. It is as professional as Edi's buglist.
2. Devs will support list like that as a way to work on future patches.
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July 17th, 2008, 10:44 AM
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BANNED USER
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Re: vanilla Wishlist
Quote:
Renojustin said:
your example of arrows exploding with shrapnel is faulty, because poisons can easily be inhaled.
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I believe this was covered in the thread and pretty much shot down as an argument. Points againt - KO expressing he didn't intend them to work that way. Poison slinger mechanics. The description of the archers themselves. Poison melee weapon mechanics.
If you want to discuss it further the thread isn't locked or anything. I bumped it fairly recently but no-one seemed interested.
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July 17th, 2008, 10:51 AM
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Lieutenant Colonel
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Re: vanilla Wishlist
That's what I was just about to answer, Sombre 
Seriously, if there are still doubts some1 can resurrect the thread. I wouldn't because I agree with the one which seemed to me the mainly accepted idea: that the arrows were kinda broken, and not moddable too by players because there isn't an appropriate command. But let's not discuss this here, this frankly doesn't seem the right place for this.
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July 16th, 2008, 06:42 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: vanilla Wishlist
Quote:
Tifone said:
A wishlist for the vanilla game... good luck with it. I've seen so many people around wishing for things unshared by the vast majority of the others, or wishing for things that would denaturate the whole game system, or even that would be good ideas but they would require so much work from the devs that it's unpolite even to ask for them.
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Usually I just wish for Power or Vastness. Some day the devs will hear my plea and then everyone who laughed at me will be sorry.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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