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  #1  
Old July 16th, 2008, 06:39 PM

Aezeal Aezeal is offline
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Default Re: Playing a mod nation in multiplayer?

never tried this... you can't just load the mod and then select the nation cus that would seem the way it is supposed to work, not any different than usual.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old July 16th, 2008, 06:59 PM

Sombre Sombre is offline
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Default Re: Playing a mod nation in multiplayer?

The host has to be running the mod and so does the client. Apart from that there isn't much that can go wrong as far as I know. It's just the standard procedure, but with the mod enabled - send pretender for pbem, create pretender and join for server games.
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  #3  
Old July 16th, 2008, 07:27 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Playing a mod nation in multiplayer?

Its fairly difficult.
The server does not "see" mods at the player-joining stage the way it does when running a local game. One of the many differences between how things work locally vs network.

When I setup the first mega-game (every nation in the game, all 3 eras, playing at one time) the only way I could come up with was to have everyone provide their gods, then create the game locally on my machine joining as each nation. Once it created the first turn files I could trasnfer everything to running in server mode from them on.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old July 16th, 2008, 09:21 PM

paparapapa paparapapa is offline
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Default Re: Playing a mod nation in multiplayer?

Quote:
Gandalf Parker said:
Its fairly difficult.
The server does not "see" mods at the player-joining stage the way it does when running a local game. One of the many differences between how things work locally vs network.

When I setup the first mega-game (every nation in the game, all 3 eras, playing at one time) the only way I could come up with was to have everyone provide their gods, then create the game locally on my machine joining as each nation. Once it created the first turn files I could trasnfer everything to running in server mode from them on.
This looks like what I'm going to have to do.

Okay, so I have everyone's pretender file; now what?
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  #5  
Old July 16th, 2008, 09:24 PM

Sombre Sombre is offline
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Default Re: Playing a mod nation in multiplayer?

That doesn't seem to gel with what lch has described re: server based (non pbem) mod nation games. Maybe I misunderstood though.
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