.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 16th, 2008, 09:21 PM

paparapapa paparapapa is offline
Private
 
Join Date: Dec 2006
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
paparapapa is on a distinguished road
Default Re: Playing a mod nation in multiplayer?

Quote:
Gandalf Parker said:
Its fairly difficult.
The server does not "see" mods at the player-joining stage the way it does when running a local game. One of the many differences between how things work locally vs network.

When I setup the first mega-game (every nation in the game, all 3 eras, playing at one time) the only way I could come up with was to have everyone provide their gods, then create the game locally on my machine joining as each nation. Once it created the first turn files I could trasnfer everything to running in server mode from them on.
This looks like what I'm going to have to do.

Okay, so I have everyone's pretender file; now what?
Reply With Quote
  #2  
Old July 16th, 2008, 09:24 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Playing a mod nation in multiplayer?

That doesn't seem to gel with what lch has described re: server based (non pbem) mod nation games. Maybe I misunderstood though.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.