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  #1  
Old July 17th, 2008, 01:22 PM
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Default Re: Dominions Nations Evaluations ;)

Quote:
Gandalf Parker said:
Call me a fanboi if you want...
FANBOY!!
FANBOY FANBOY FANBOY!!!

Joking, you're true. 2 games unplayable for new players were i.e. starcraft and warcraft. lots of game gurus destroying you in a matter of seconds, you just weren't able to understand what to do. Oh well, at least those weren't my kind of games, I have yet to realize how to enjoy a game in which i have to control every single worker, every singl building, every single unit, every single active ability of every single unit... what the hell am I?? That's not being a general, that's being crazy!!! No fun for me there.

Surely an expert player of dom3 can destroy me easily. But the strange thing is that it would not frustrate me. Really. I have yet to try an MP game, but seeing the tactics of experts would just amaze me. That's the main reason for me not complaining about unbalanced nations - I can choose them for flavour and well, if the game went bad, it went this way Maybe even because while a warcraft is just a matter of numbers (time, damage dealt per second and lots of other things), well in dom3 there are lots of numbers too, you can study them and put on a great strategy, but you can even send them all to hell and just enjoy the theme of your, and your enemies', nations. ^_^
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Old July 17th, 2008, 09:29 PM
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Default Re: Dominions Nations Evaluations ;)

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Oh well, at least those weren't my kind of games, I have yet to realize how to enjoy a game in which i have to control every single worker, every singl building, every single unit, every single active ability of every single unit... what the hell am I?? That's not being a general, that's being crazy!!! No fun for me there.
Agree wholeheartedly. Micromanagement can be fun, but in small dosage. And furthermore, games such as you mention often compress time to the point where whole cities are built in minutes, which is crazier still...
Considering using wins' numbers - there are generally two facts which make these non-relevant: first, that we have too little numbers for meaningful statistics here; second, that we have no controlled environment for such statistics. They can be used, as I said, to weight players' opinions against, but that's all...
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Old July 18th, 2008, 06:35 AM
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Default Re: Dominions Nations Evaluations ;)

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Considering using wins' numbers - there are generally two facts which make these non-relevant: first, that we have too little numbers for meaningful statistics here; second, that we have no controlled environment for such statistics. They can be used, as I said, to weight players' opinions against, but that's all...
Agreed. That's why I suggest to use full stats and not only wins' numbers. I mean : being second, third, last one, eradicated on turn 20 or still alive on turn 75 also means something, doesn't it ? Of course, only numbers of stat files could give a reliable idea and this idea will not be context sensitive (unless proper data collection & processing). But neither are the ratings we are giving to Jim. These numbers, once compiled, will "just" be rough statistical evaluations.
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Old July 18th, 2008, 06:58 AM

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Default Re: Dominions Nations Evaluations ;)

There are just few games submitted to hall of fame. And many many of them are newbie games, there are also team games, etc etc.
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Old July 18th, 2008, 11:48 AM
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Default Re: Dominions Nations Evaluations ;)

Team games COULD be used to look for survivability, etc. But yes, prime reason this can't be enough is that there are just too few of them...
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