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  #1  
Old July 17th, 2008, 03:57 PM
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Mobhack Mobhack is offline
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Default Re: Some spotting Qs

The show visible hexes button only shows all the currently visible hexes from that unit.

It has nothing whatsoever to do with searching for new units.

Cheers
Andy
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Old July 17th, 2008, 07:29 PM

c_of_red c_of_red is offline
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Default Re: Some spotting Qs

'Hidden' units 'pop up' from time to time. Mostly because a change in suppression gives them a better searching roll, which they then make. Logic says that in order to make their new roll, there has to be a new roll in the first place. So one can deduce that the change in suppression has created a new search roll for units within LOS. So back in the day, it was normal to see if there was LOS to a certain hex. Sometimes in the process of right clicking to change facing and check the LOS, a 'hidden' unit would lose it's hidden status. So one deduces that it was the change in facing that generated the new search. That led to the 'click 360' scouting technique.
If the search has a 6% chance of success, doing it 6 times won't increase that 6%, but it will give you 5 more chances to make that 6%. Think of it as noticing something but not being sure what it is so you take a closer look.
So I think the real question is if that 'show visible hexes' button calls the search routine like changing facing for an infantry unit does. I think your answer was no.
I'm not sure about that because if there is no LOS then you cannot 'see' a unit, which makes the LOS critical to seeing a unit.
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Old July 17th, 2008, 07:51 PM

Borscope Borscope is offline
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Default Re: Some spotting Qs

Copy on spot vs search.

Add'l Q:

5: Is there any trick or class (short of reducing experience or terrain editing) to have a unit with reduced/no "search" ability?
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Old July 18th, 2008, 09:56 PM

c_of_red c_of_red is offline
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Default Re: Some spotting Qs

Not sure what the question is. There are factors that reduce a units ability to successfully search for an enemy. I don't remember them all, since the computer handles that for me. Most are common sense anyway. Sitting units search better then moving ones, moving units are easier to see then ones sitting behind a bush. Big ones are easier to see then little ones.
Experience and suppression count too. Vision ratings, etc.
Shooting units are easier to see also.
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