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July 17th, 2008, 03:02 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
Thanks: 3
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retrofit query
I'm considering retrofitting a bunch of ships. I have enough resources in storage to cover the retrofit. But, I wonder about the order in which acquiring and spending of resources occurs, and could I accidentally leave my existing fleets without support if I hit my economy with a big retrofit.
Say I have 100,000 mineral income and I'm spending 90,000 on maintenance and 10,000 on construction. Net income: 0. Suppose further that I have 50,000 minerals in storage and the cost of the massive retrofit is 50,000 minerals. Will my income arrive first, giving me 200,000 minerals, then 90,000 + 10,000 be spent on maintenance and construction, followed by 50,000 on the retrofit (leaving me with zero stored, but maintenance covered despite retrofit). Or, could the retrofit be taken out of income, leaving me insufficient minerals to cover maintenance, and then I wind up with 50,000 minerals in storage and a bunch of ships falling apart (or rioting? -- actually what happens when they don't get maintenance?)
Also, does retrofitting tie up my ship yards in any way other than taking away from their repair capacity? Can I build more ships at the same time that ships are being retrofit?
Thanks!
DB
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July 17th, 2008, 03:15 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: retrofit query
The order in SEIV is:
Retrofit (must be paid entirely from storage)
Income
Maintenance
Construction.
This may or may not be the same in SEV.
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July 17th, 2008, 03:45 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: retrofit query
Retrofit basically works the same in SE5.
As you suspected, only repair capacity is affected by retrofits, so you can continue building ships.
Once a ship has a certain amount of "unpaid" maintenance, it's "rotting hulk" is abandoned and the ship is lost. I believe the default amount is 20,000 resources of unpaid maintenance before the ship is destroyed. If you're running tight on resources, you may want to mothball ships you're not actively using.
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July 17th, 2008, 04:03 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
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Re: retrofit query
Thanks for both your answers. I am playing SEV, latest balance mod.
Do newly placed components need to be repaired after retrofit? And, if so, is there a resource cost to repair them?
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July 17th, 2008, 04:06 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: retrofit query
They need to repaired, but their cost is already included as part of the retrofit cost calculation.
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July 17th, 2008, 04:17 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
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Re: retrofit query
Perfect. Thanks!
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