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July 17th, 2008, 10:00 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Help...Water Nations
Early Age sorry......I would be only water nation but have 2 that can get into the water
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July 17th, 2008, 10:21 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Help...Water Nations
If you enjoy playing with untouchable SCs R'lyeh might be a good choice because Mind Lords are basically R'lyeh's land army. If you'd rather march armies around Atlantis might be more fun--but Basalt Kings make great SCs too because of all their magic. <Summon Earthpower, Invulnerability, Quickness, Phoenix Pyre, Fire Shield> is one possibility. Or <Falling Frost x5>, or <Iron Bane>. On a large map R'lyeh might be better because (with Teleport) Mind Lords have more mobility.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 17th, 2008, 10:43 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Help...Water Nations
Check out my sig for a MA Atlantis guide and some general advice for water nations.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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