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July 18th, 2008, 12:31 AM
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Major General
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Re: Fear mechanics
I think the confusion comes from berserker state giving 99 morale?
50 I think makes a unit mindless, and 30 gives pretender style morale. Been a long time since I modded, so I may be wrong on these.
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July 18th, 2008, 06:48 AM
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BANNED USER
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Re: Fear mechanics
There doesn't seem to be agreement regarding what 'pretender style morale' actually does/means.
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July 18th, 2008, 08:09 AM
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General
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Re: Fear mechanics
You pretend that you are unbreakable 
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July 18th, 2008, 08:31 AM
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BANNED USER
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Re: Fear mechanics
-Sombre routs in agreement-
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July 18th, 2008, 09:29 AM
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First Lieutenant
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Re: Fear mechanics
So...
Morale gets checked as a unit. So if you have a division of 50 units attacking a scary beastie, let's say only 10 are "hit" by the fear AoE roll, how does that work?
Is there just one roll for the whole division of 50 caused by the effect on a few, where presumably the morale is still averaged for the whole unit, and because 10 have been "hit" they carry a negative modifier, dragging the average down?
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July 18th, 2008, 10:07 AM
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National Security Advisor
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Re: Fear mechanics
That's how I think it works, Agema.
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July 18th, 2008, 10:17 AM
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Re: Fear mechanics
That's how I think as well 
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July 19th, 2008, 11:53 AM
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Major General
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Re: Fear mechanics
Quote:
Sombre said:
There doesn't seem to be agreement regarding what 'pretender style morale' actually does/means.
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By "pretender style morale" I just mean what a pretender or prophet's morale is set to when they are designated as such. I don't think it gives any special bonuses beyond just being really hard to break.
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