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July 18th, 2008, 04:58 AM
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Corporal
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Join Date: May 2008
Posts: 84
Thanks: 0
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Re: A different style of playing multi-player Dom
Diplomacy is the best aspect of Dominions imo. Bluff, trade, communication are much more interesting than fights — anyone can kit a dozen of SC's, build hundreds of chaff and pray for Random (cause the game is 20% skill and 80% luck), but diplomacy is what makes Dominions style.
And as for «Tower of Babel Game», it's ridiculous — fish people, capable of opening tartarian gate, casting global enchantments, binding devils, enslaving mind and throwing fireballs, by all means can find a way to communicate with bird-man or any other object 
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July 18th, 2008, 11:16 AM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
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Re: A different style of playing multi-player Dom
I say go for it!!!!
....but count me out.
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July 18th, 2008, 12:12 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
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Re: A different style of playing multi-player Dom
While I do agree that there is some aspect of luck to the game, Alhorro (in the sense that certain sites can be extremely helpful), the game is far more than 20% skill. There are reasons why players such as Micah and Calmon (among others) tend to win frequently, and I hesitate to attribute that to luck.
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July 18th, 2008, 12:21 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: A different style of playing multi-player Dom
I also moderated a game similar to this, the Highlander game. The rules of that one were no out of game communication except through the public forum. Made it pretty difficult to coordinate any actions or negotiate treaty terms.
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Baalz good player pledge
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July 18th, 2008, 08:04 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: A different style of playing multi-player Dom
Hi:
A RAND game stands for: random nations, anonymous, no-diplomacy. So, the host cannot play, because he needs to assign nations randomly. Players are revealed as their dominions are snuffed. It's been described as SP but with human AI's. It can be a lot of fun.
Pasha
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July 18th, 2008, 08:11 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: A different style of playing multi-player Dom
Both of these sound interesting. I assume anything was allowed in your game, Baalz? So long as it was discussed publicly in the game thread, so actual alliances would be dangerous to make, and covert scheming which is so rampant in other games, would be impossible.
I don't think I'd want to play these kinds of games exclusively (though they reduce Inbox spam!  ), but variants are intriguing.
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July 18th, 2008, 11:13 PM
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Sergeant
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Join Date: Dec 2007
Location: Staring through your window
Posts: 333
Thanks: 26
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Re: A different style of playing multi-player Dom
Quote:
Baalz said:
I also moderated a game similar to this, the Highlander game. The rules of that one were no out of game communication except through the public forum. Made it pretty difficult to coordinate any actions or negotiate treaty terms.
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I was in highlander. It was a neat idea...but just using the in game diplomacy got became frustrating as the game went on and one power emerged. With no way to coordinate a way to oppose him we stood no chance.
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I can has Backrub?
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July 19th, 2008, 08:44 PM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
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Re: A different style of playing multi-player Dom
Pasha makes me RANDy! 
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