.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 18th, 2008, 02:06 AM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default sensor query

In SEV, Basic Sensors level 5 will scan at level 3 for 9 sectors. Does this mean they can detect mines? If so, at what range? What does "level 3" scanning mean?
Also, if I pause a reply when a ship is near a mine field, should I be able to see the mines, or does my ability to sense mines only extend to the range from my ship at the point it reaches at the end of the turn?

Thanks!
Reply With Quote
  #2  
Old July 18th, 2008, 03:07 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: sensor query

They can detect objects with a maximum cloak level of 3, out to 9 hexes away. The cloak level of mines ranges from 5 to 9. Thus, sensors with sight level of 3 cannot detect any mine.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 18th, 2008, 03:17 AM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default Re: sensor query

Thanks for your reply! Is the cloaking 5-9 for mines a property of the default game? I'm playing Balance Mod, and the text for "small mine" indicates that it cannot be seen with sensors less than level 3.
Reply With Quote
  #4  
Old July 18th, 2008, 05:01 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: sensor query

For reference, you can see the values for the mod in question Data\VehicleSize.txt. Balance Mod has a strange-looking formula for small mines:

Ability 1 Amount 1 Formula := ([%Level%] * 2) + Get_Empire_Tech_Level("Mines")

This boils down to level * 3, but its not that simple for the medium and large mines.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old July 18th, 2008, 08:42 AM
BlueTemplar's Avatar

BlueTemplar BlueTemplar is offline
Corporal
 
Join Date: Apr 2007
Posts: 135
Thanks: 0
Thanked 2 Times in 1 Post
BlueTemplar is on a distinguished road
Default Re: sensor query

It was always confusing to me, which one was stronger: the cloak level, or the sensor level...
Maybe sensors should use odd numbers and cloaks even numbers to avoid any confusion?
Reply With Quote
  #6  
Old July 18th, 2008, 11:25 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: sensor query

If the Cloak Level > Sensor Level then the object is not visible.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #7  
Old July 18th, 2008, 09:50 PM
BlueTemplar's Avatar

BlueTemplar BlueTemplar is offline
Corporal
 
Join Date: Apr 2007
Posts: 135
Thanks: 0
Thanked 2 Times in 1 Post
BlueTemplar is on a distinguished road
Default Re: sensor query

It's the situation when Cloak Level = Sensor Level that is confusing.
Reply With Quote
  #8  
Old July 18th, 2008, 11:10 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: sensor query

How is it confusing? If the cloak level is not greater than the sensor level, then the sensor level wins.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #9  
Old July 19th, 2008, 12:27 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: sensor query

I always have trouble remembering who wins the ties.

I suggest that the ability descriptions make it extra clear who wins a tie.
Reply With Quote
  #10  
Old July 19th, 2008, 01:48 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: sensor query

"Sensors win ties."

That would do it.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.