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  #1  
Old July 20th, 2008, 04:10 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Patch notes

Yep, great work, guys!
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  #2  
Old July 20th, 2008, 04:14 PM
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Herode Herode is offline
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Default Re: Patch notes

Huh ? A new patch ? Where ????
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  #3  
Old July 20th, 2008, 04:19 PM
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Default Re: Patch notes

In the oven.

And the aroma is great
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  #4  
Old July 20th, 2008, 05:04 PM
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Default Re: Patch notes

Haha ! The title has been edited !
I was wondering why I didn't see anything about the Thing

Yummy then. There comes an Age of Revelry
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Old July 20th, 2008, 08:30 PM

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Default Re: Patch notes

Interesting re: mod nation games.

I don't think that was the main reason they don't happen though. They just don't seem very popular.
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  #6  
Old July 20th, 2008, 10:51 PM
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Default Re: Patch notes

Really?
I thought they were great. I figured it was just that solo players arent really as interested in deadly AIs as they say they are.
Not being able to play multiplayer allied against killer new nations kindof held it up. Now the cap is off the ceiling. There is no need to design a nation that can be beat by a single player but is harder than the AI that comes with the game. Now we can have nations that REQUIRE a pantheon of player gods to beat it.
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  #7  
Old July 20th, 2008, 11:30 PM
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Default Re: Patch notes

I would like to see hard AI nations to beat, most games I play are SP (time restraints etc) So i love to see challenging AI players, the harder the better, makes for a lot more fun if the AI can beat the human player, makes the human player have to really work to win, instead of taking it for granted that he'll eventually beat the AI....
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