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  #1  
Old July 21st, 2008, 05:35 AM

Zeldor Zeldor is offline
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Default Re: Patch notes

Tifone:

How many battles go beyond 50 turns? Just a few. So from time to time you'd have a battle that lasts 100 turns. It would be like counting 1 more battle, almost no difference. And those battles that end with turn limit really limit tactcs and screw some pople unfairly.
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Old July 21st, 2008, 05:54 AM

Omnirizon Omnirizon is offline
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Default Re: Patch notes

many ppl complain of the VoD turn limit exploit.

I recall once exploiting the turn limit by using tons of fatigue spells (heat from hell, curse of stones, rigor mortis) + LaD to cause both armies to fall asleep until the turn limit hit and I won. The LaD was just there to resurrect my units who died from fatigue, so I could hold out a little longer.

the battle ended with a legions of sleepy Hydras fleeing from three (yes, farking THREE) soulless. It's one of my most memorable battles ever. Even better, I moved in a flying SC to the province that the attacking army was leaving; turn order worked out so that they left, and I captured that province. When they fled due to the turn limit, they all got auto-killed. It wasn't elegant, but it worked.

I don't think what I did was an exploit though, it took planning and execution, the VoD is just cheap ***.

Also on another note, I'd like to see turn order randomization improved. In this particular game, I moved AFTER this person basically every move that we made into each others territory (not from friendly to friendly). In ten such cases of movement, I swear this nation moved before me everytime. It would be nice to see smaller armies, non-stealth, and flying armies get a bonus in the random move order, or something. I don't understand why my flying cyclops can't ever intercept an army of 50 Hydras.
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