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July 21st, 2008, 05:17 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Summarizing
And here are some preliminaries on Triton Chariot and shell-blowers (the latter have no picture right now and the former picture isn't particularly good right now... still, it's the start. And if someone has ideas how to move dolphins in attack sprite, they'll be appreciated.  ).
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July 29th, 2008, 03:31 AM
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General
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Join Date: Oct 2006
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Re: Summarizing
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July 29th, 2008, 07:58 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Summarizing
Yes, I remember them, but am not sure that they would be thematic for Oceania (and these, by the way, could be used as animated carcasses, unlike ammonites!)
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July 29th, 2008, 08:34 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Summarizing
i'd prefer too other more tipically "seaish" animals to be implemented rather than scorpions ^^ we already have many.
Peace 
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IN UN LAMPO DI GLORIA!
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July 29th, 2008, 04:53 PM
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Re: Summarizing
Well, maybe not specifically Oceania, but they'd make great underwater independents-undead or not.
I'm definitely all for a larger prehistoric presence in the game.
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July 29th, 2008, 04:58 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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Re: Summarizing
Quote:
Tifone said:
i'd prefer too other more tipically "seaish" animals to be implemented rather than scorpions ^^ we already have many.
Peace
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Yes ! Crabs ! 
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July 29th, 2008, 09:52 PM
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Join Date: Oct 2006
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Re: Summarizing
Um sea scorpions, by the way, are "seaish" animals.
Note the use of the word *sea* in their name.
They're not even related to land scorpions, infact.
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July 30th, 2008, 10:11 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Summarizing
K, k, I was just saying before that, if I must choose between a sea scorpion whatsoever and an orca or narwhale or manta to be implemented, I prefer the big fishies 
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