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  #1  
Old July 21st, 2008, 05:27 PM
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WraithLord WraithLord is offline
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Default Re: Patch notes

Quote:
Baalz said:
Meh, this is such a non-issue.

Mindless units and leaders have a weakness that they can't retreat, so you need to deploy them with that in mind and avoid armies that they can't damage fast enough. I'm ok with that, that's a strategic decision when deploying golems. I'll also get screwed if a non-fire resistant SC stumbles upon a bunch of summer lions. It's just a weakness to keep in mind.

50 turns is plenty for most battles. One of the considerations for SC builds *should* be outputting enough damage, not just regenerating fast enough. If you're using a frost brand and your opponent spams you with undead - well you just got outmaneuvered.

I think it's kind of silly to complain that the turn limit isn't realistically modeling warfare. Come on guys, we're playing a game. Flying units teleport around the battlefield and can be attacked by melee, you die if you run away from an assassin, and its impossible to command your mages *not* to cast a specific spell. You plan your strategies around the boundaries of the game, it seems rather silly to carry on at length about reinforcements and how long the fights last. This is a turn based game, combat lasts 50 turns. Plan your strategies accordingly.
I don't agree its a non-issue, I don't think its a big issue but I would like to see the turn limit raised a bit. Frankly I don't understand the adamant objection, why would someone object to having this as a setting. If you don't like it, set it to 50 and be done with it and allow the players that like to raise it to do so.

I do agree with all the rest but I find the reasoning incomplete. Yes, I also find it silly to look for realism as justification for wanting a change to rules esp. going to nitpicks such as analyzing how many minutes are represented by a battle turn. And yes, I also agree that a player should accept and adjust to the game rules. However, and this is where I think the reasoning to be incomplete, players are entitled to have their own minds on what rules they like and what not. And also, game rules can and do change according to what the audience likes (see NBA for example).

So it all boils down to what players like. I personally would like to see the turn limit raised to 100 (as default) and hopefully be made adjustable (so that anyone who is particularly fond of the 50 turn limit can set it).

IW are probably reading this thread. No comment from them could mean they're not decided which probably means this is not going to happen. It doesn't change the fact that a lot of players find the turn limit annoying and limiting for the rare epic army vs. army battles and the SC vs huge armies battles.
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  #2  
Old July 21st, 2008, 05:42 PM

Zeldor Zeldor is offline
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Default Re: Patch notes

KO will surely read that threat, he cannot miss something with that name. The other thing is if he will dig through 6 pages of discussion.

And the most important thing that will decide if it gets changed is how hard it will be. If it's just a simple thing then we have big chances of getting it. If it's complicated we can add it to Dom4 wishlist.
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  #3  
Old July 21st, 2008, 05:54 PM
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Default Re: Patch notes

Well if it did get imcreased I would DEFINETLY want it adjustable. The hosting times are long enough for me now. Those of you playing on maps of a couple of hundred provinces and 4-8 players could live with an enforced increase much better than I can with 1500 provinces and 20+ nations. Keep in mind that even the independents have combats.
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Old July 21st, 2008, 06:08 PM

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Default Re: Patch notes

I still suspect that very few of the AI's battles would run past 50 turns anyway. Maybe some of the very largest armies.
Even with large forces, you only tend to get the really long battles when both sides are buffed to the point of not being able to hurt each other easily, or when you've got SCs that are invulnerable to what the other side is dishing out, but can't kill fast enough. And the AI is not very good at either combining battlefield buffs or building SCs.
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Old July 21st, 2008, 06:08 PM
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Default Re: Patch notes

Yes, but how many battles last more than 30 turns anyway, or 40 or 50?

I can speculate that the frequency of such battles is (probably close to an inverse right hand side of a parabola) going down towards 0 as number of turns increase. I'm not sure the change will have a big impact on turn processing time.
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  #6  
Old July 21st, 2008, 06:12 PM
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Default Re: Patch notes

Did read six pages.

Bored.

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  #7  
Old July 21st, 2008, 06:13 PM

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Default Re: Patch notes

He is the chairman of the bored.
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Old July 21st, 2008, 06:17 PM

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Default Re: Patch notes

After 6 pages he's forced to retreat. If he's immobilised he will vanish after the 8th page.
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Old July 22nd, 2008, 01:36 PM

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Default Re: Patch notes

Quote:
Gandalf Parker said:
Well if it did get imcreased I would DEFINETLY want it adjustable. The hosting times are long enough for me now. Those of you playing on maps of a couple of hundred provinces and 4-8 players could live with an enforced increase much better than I can with 1500 provinces and 20+ nations. Keep in mind that even the independents have combats.
How often does the battle time limit trigger due to truly insoluble situations?
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Old July 22nd, 2008, 01:56 PM
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Default Re: Patch notes

Anytime the AI sends two incompetent mages to the arena, for example, which is often. I've seen it happen more than once that two AI mages keep spamming each otehr with spells they just can't make hit or can't do any damage and it ends with the attacker autorouting due to turn limit.
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