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  #1  
Old May 10th, 2002, 10:14 PM

RabidFan RabidFan is offline
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Default Re: Proportions mod Version 2.2 released

Problem with a WP with just shields would be that most likely the ground combat units would be killed first. If I am attacking a homeworld, I want the facilities intact....If only Planet Shileds could be in a component then defenses could be purchased without sacraficing facility space....
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  #2  
Old May 10th, 2002, 10:44 PM

Sinapus Sinapus is offline
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Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by PvK:
What I should probably do, though, is add a string of planetary shield generator facilities to the standard tech tree (making the ancient tech just out-perform it for a greater investment).

PvK
Heh, that's basically what I did. I have 8 levels of shields, 4 need Massive Planetary Shields to acquire, and I arranged the roman numerals for them so the regular planetary shields will upgrade to the appropriate level for the massive planetary shields. (Massive Planetary Shield Generator I shows up as V, essentially.)
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Old May 10th, 2002, 11:19 PM

Phoenix-D Phoenix-D is offline
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Default Re: Proportions mod Version 2.2 released

"I arranged the roman numerals for them so the regular planetary shields will upgrade to the appropriate level for the massive planetary shields."

FYI you don't have to order the facilities by roman numeral.. it's a cosmetic thing. Order in the file is all that counts.

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Old May 10th, 2002, 11:24 PM
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Default Re: Proportions mod Version 2.2 released

My first idea that AI uses PD beams exclusively because it is the latest entry in components.txt was completely wrong. After I interchanged places of PD beams and PDC, AI still stick to PDB (sadly, it is not Protein Data Bank). I think AI uses the component with required ability (PD in this case) that is smalest in size. Thus, it may require some drastic changes in PD weapons to make AI have more or less credible PD defence.
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Old May 10th, 2002, 11:40 PM
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Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by Phoenix-D:
"I arranged the roman numerals for them so the regular planetary shields will upgrade to the appropriate level for the massive planetary shields."

FYI you don't have to order the facilities by roman numeral.. it's a cosmetic thing. Order in the file is all that counts.

Phoenix-D
It does work this way for upgrades, but it can run havoc with AI. Remember, long time ago there was a HUGE problem with AI always using ionic drives even if much better drives were discovered. The reason was that than every drive class started with roman numerical I instead of continuing older drive numbers. IMHO, the accurate numbering is extremely important as a profilactic measure for AI.
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Old May 11th, 2002, 12:06 AM

Phoenix-D Phoenix-D is offline
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Default Re: Proportions mod Version 2.2 released

I just tested the Krill with inaccurate Plasma Missile numbering..they still used the correct missile.
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Old May 11th, 2002, 12:36 AM
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Default Re: Proportions mod Version 2.2 released

If it were picking the smallest PD component, then it would use Self-Defense Cannon, which is smaller than the PD Beam. If someone figures out what's determining the choice, let me know. I'm sure there's a way to do it though, and will figure it out if no one does first.

As for planetary shield platforms, one nice thing about the really tough troops is that they tend to get destroyed after weapon platforms. If you made a really strong shield plaform with phased shield component, though, it might just be the Last thing to go before population and facilities, but would not protect weaker units, such as platforms with weapons, units based at the planet, infantry, etc.

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