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Old July 24th, 2008, 03:37 AM
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JimMorrison JimMorrison is offline
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Default Re: Marignon Man at Arms

It does actually make some sense that they would have an infantry unit that can map move 2. Even if it means that army can't be actually traveling WITH the mages, it doesn't preclude them moving up as reinforcements.

If the Man at Arms, perhaps they could be given a slightly better shield, but lighter armor? I would slightly prefer the MaA to be really heavy "Imperial Guard" types, but since all of the other infantry are basically identical other than weapon, it seems the easiest way to resolve it.

While trying to avoid the "every nation should play the same" stigma that we've been battling lately, I would actually be willing to make the assertion that every nation should have at least 1 national infantry with Prot >10 that has Map Move of 2. Flavor can get you a loooooong way, but there are other factors as well.

Hell, could even give them some kind of Levy Spear to fill the gap. It doesn't necessarily have to be their best guys. Though, light armor + big shield appeals to me for sure.
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Old July 24th, 2008, 05:10 AM
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Default Re: Marignon Man at Arms

I also think that an idea of Flagellants having better Morale & MRE is quite logical. Plus better HPs than human norm possibly. These would compensate for afflictions and, I think, make them viable again..
Considering lightly armored infantry for Marignon - I don't know whether developers think it thematic, but there WERE infantry of such kind in late-Medieval Spain (16th century). They had light armor, medium shield called rondache (sp?) and espada - weapon close to Italian rapier. They were quite effective against enemy pikemen and used to clear way for their own...
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Old July 24th, 2008, 05:25 AM

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Default Re: Marignon Man at Arms

I like flagellants.
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Old July 24th, 2008, 06:16 AM

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Default Re: Marignon Man at Arms

I like them too and say leave balancing like this to the CBM. Or rather, if you want a balance change and have good reasons, post in a CBM thread, because chances are very high KO and JK won't act on requests to them re: boosting and nerfing units.
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