.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 25th, 2002, 03:40 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions mod Version 2.2 released

I had the following dificulty making AI drone carriers: When drone increases in size, I need more cargo bays per drone launcher, when I progress in cargo, I need less cargo bays per launcher. Thus it is impossible to make AI design drone carrier which will utilize space effectively. But it is a moot point now after you made 1 drone per 1 launcher

----------------
I was thinking mostly about drone carriers when I suggested "star unstable" throught. However, effective troop transport should use cargo bays instead of starline modules because of much higher damage resistance and lack of defence bonus. Extra space of cargo bays 3 will come very handy for troop transports !

"Sorry Sir, we can not load any more tanks, Ministry of Defence contracted to use cheap cargo bays only"

---------------------------

I mentioned size of ECM because its higher size takes over the space of two engines, thus making Proportions' drone less effective than standard.

If I am not mistaking, you are going to make max. drone engines 2,3 and 4, as it was intended, right ? Drones are fun to play with !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old May 25th, 2002, 08:02 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by PvK:
I find the speed bonus from large drone hulls not so much unbalancing as inexplicable (from "advanced materials" - huh?) and uninteresting (techs that make other techs obsolete are less interesting than techs that offer advantages but leave some trade-offs for consideration). I would much rather have research add the possibility of components which could boost drone speed.
Yes, the arbitrary bonus just for 'materials' is odd. I've created special drone engines and changed the 'engines (movement points) per move' rating to give drones a speed advantage without using 'bonus' movement. They are smaller than ships, after all and could logically be faster for the same engine power. I've considered giving the larger drones some 'inherent' supply capacity as well so they would have longer range. That would certainly make sense for a larger vehicle.

I'd like to know if anyone has tried 'special damage' warheads of any sort. Especially plague or neutron (population only) against planets, but also engine damaging or anything else against ships. SE4 combat doesn't seem to use spcial damage types when the warhead is a seperate component inside a vehicle. It seems it has to be a weapon that makes contact with the target outside the vehicle.

[ May 25, 2002, 19:22: Message edited by: Baron Munchausen ]
Reply With Quote
  #3  
Old May 26th, 2002, 04:59 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by oleg:
...
I was thinking mostly about drone carriers when I suggested "star unstable" throught. However, effective troop transport should use cargo bays instead of starline modules because of much higher damage resistance and lack of defence bonus. Extra space of cargo bays 3 will come very handy for troop transports !

"Sorry Sir, we can not load any more tanks, Ministry of Defence contracted to use cheap cargo bays only"
That sort of thing is said almost all the time in the actual military. The army with the fanciest uniforms usually loses. Going cheap also tends to win wars (see Sherman tank, etc.).

I understand the theory but in practice I don't think it applies, because the AI is not good at loading up troops or fighters (or I assume, drones). So in practice, it is better for the AI to waste 20 resources on a 50kT empty cargo bay, than to waste 200 resources on an empty 70kT cargo bay. Even if it would use the extra space sometimes, it's not really worth spending 10 times as much for cargo storage unless you are a smart human player who is really going to take advantage of it.

I could add a different tag though for "high-tech cargo storage".

Quote:
I mentioned size of ECM because its higher size takes over the space of two engines, thus making Proportions' drone less effective than standard.
Oh, I see. That's true in theory, but that's only for mega-high-tech components, which are expensive as well as large and hard to research. I have put AI hints in 2.3 that allow it to choose efficient models in terms of size and price.

On the advantage side for Proportions drone effectiveness, having only 2-4 engines instead of 6 also makes them longer-ranged, especially smaller ones. You could also put efficient engines on them to get longer-ranged (but slower) and cheaper drones.

Quote:
If I am not mistaking, you are going to make max. drone engines 2,3 and 4, as it was intended, right ? Drones are fun to play with !
Yes, that's correct.

PvK
Reply With Quote
  #4  
Old May 26th, 2002, 05:05 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by Baron Munchausen:
...
I've created special drone engines and changed the 'engines (movement points) per move' rating to give drones a speed advantage without using 'bonus' movement. They are smaller than ships, after all and could logically be faster for the same engine power. I've considered giving the larger drones some 'inherent' supply capacity as well so they would have longer range. That would certainly make sense for a larger vehicle.
Yep, the QNP in Proportions has similar effects using the standard engines. The drone hull has a lower Engines Per Move rating based on mass, so they require fewer engines for the same speed, which means lower supply use as well.

PvK

[ May 26, 2002, 04:05: Message edited by: PvK ]
Reply With Quote
  #5  
Old May 26th, 2002, 05:18 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Well, I don't think it is neccessary to complicate your mod any farther. Extra flag for high-level cargo would be nice but not that important. It is just pitty that right now AI will _never_ever_ use cargo bays II and III, it is a completely lost tech for it.
-----------

Unrelated issue: I think it is a typo in standard (and every other SE IV mod ! ) systemtypes.txt file, but tri-star system II, one that is without any planets, should have a flag "empires can start in " false instead of true. Otherwise it is quite odd to have a homeworld in supposedly planet-free system. It happened to me just right now
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old May 26th, 2002, 08:07 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Is it really a pity the AI won't build Cargo 2/3, if it isn't smart enough to do anything but lose resources by doing so?

This, though, is the sort of thing that makes me really want MM to make it possible to add an unlimited number of ability tags with whatever names the modder wants. It would be really nice to be able to put in the design file "Cost-efficient cargo" instead of "Star - Unstable", and to not worry about side-effects or running out of usable tags.

As for system tags, yes, I think there may be a couple of funky ones allowed for home systems - I should review that. Meanwhile, enjoy the novelty. Too bad you probably didn't take Crystalline tech.


PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.