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  #1  
Old July 25th, 2008, 05:12 PM
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Default Re: help on Agartha

Throw in a Lizard Shaman to cast Curse. Afflictions can be very, very bad for melee monsters.
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  #2  
Old July 26th, 2008, 05:58 PM
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Default Re: help on Agartha

i know that preaching he out is the best way, but is personal:that damned wyrm in one battle did 5 affliction to my poor old olm nd so im just looking for revenge.
las time i was able to kill it with a wished arena battle thanks to kng of fire elemental(the ethereal one) but it killed my elemental with medallion of vengeange.
now i will try with a 40 prot 22 mr king of earth and if i fail again i will kill with a fear assasination
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  #3  
Old July 27th, 2008, 12:26 PM

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Default Re: help on Agartha

Fear will be no use against a pretender - they never break.
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Old July 27th, 2008, 12:30 PM

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Default Re: help on Agartha

Do we know that for sure?
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  #5  
Old July 27th, 2008, 12:38 PM
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Default Re: help on Agartha

Quote:
llamabeast said:
Fear will be no use against a pretender - they never break.
Someone tell my gods that then!

I have seen plenty of gods leg it! Usually I am pretty happy they run away as well, otherwise they would have died.
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  #6  
Old July 27th, 2008, 12:49 PM
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Default Re: help on Agartha

Quote:
Meglobob said:
Quote:
llamabeast said:
Fear will be no use against a pretender - they never break.
Someone tell my gods that then!

I have seen plenty of gods leg it! Usually I am pretty happy they run away as well, otherwise they would have died.
Yeah, I use naked SC Gods quite a bit, and they do a good job of running away.

I think Llamabeast might be confusing that with the fact that immortals in positive dominion are not suppose to retreat.

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Old July 27th, 2008, 01:19 PM

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Default Re: help on Agartha

Nope nope, they run away when your army is reduced to 25% of its original hitpoints, but they won't run away from fear.

In the case of a lone SC god, the 25% rule means they run away when close to death.
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Old July 27th, 2008, 04:15 PM
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Default Re: help on Agartha

Quote:
llamabeast said:
Nope nope, they run away when your army is reduced to 25% of its original hitpoints, but they won't run away from fear.

In the case of a lone SC god, the 25% rule means they run away when close to death.
Fear, the ability, or a morale check?

I've definitely had Gods run away from morale checks when above 25%

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