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July 31st, 2008, 07:55 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Artifacts II - Recruiting
1. Bogarus
2. Ulm
3. Jomon
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July 31st, 2008, 06:31 PM
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Sergeant
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Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
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Re: Artifacts II - Recruiting
16 players
we just need 3 more ^^
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny
Check out my first map: Sha Bay
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August 5th, 2008, 03:43 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Artifacts II - Recruiting
I suppose smoking mirror does not count as a human then?
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August 5th, 2008, 04:00 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Artifacts II - Recruiting
Is 20hp the only actual distinction? Does Smoking Mirror have more than that?
I'm having so much trouble making a Patala pretender..... I've always wanted to give them a shake, but really assumed no one else would jump on Jomon.  Also my tests show that while I have some pretty neat gear, no combination of my starting items seems to result in a thug that can solo indies. What a bummer! 
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August 5th, 2008, 04:13 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Artifacts II - Recruiting
Yeah likewise Pyth was my second choice, didn't pay too much attention to the synergy of items with their units.. have no idea what to do with most of them, they don't fit at all. If anyone wants to trade for any pyth items (Boots of Antaeus the only ones I won't trade) let me know
Recruitable thug nations, like the giant races (Gath scary, they were my first pick), are going the be the danger early on. Arco could be nasty too with Tempest
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August 5th, 2008, 04:47 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Artifacts II - Recruiting
20 hp and new path cost can't be more than 10. Unfortunately smoking mirror got a new path cost of 20. Even though he is just as human as the other human pretenders! this is racism!
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August 5th, 2008, 04:09 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Artifacts II - Recruiting
Quote:
Janlm said:
I suppose smoking mirror does not count as a human then?
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Yeah, sorry, not quite human.
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August 9th, 2008, 01:12 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Artifacts II - Recruiting
If there is still room I would like to join as Agartha if its still open
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August 9th, 2008, 01:54 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Artifacts II - Recruiting
Game is now up to upload pretenders.
Psi: I'm afraid the map is now set for number of players... however in the quite likely event that somone drops and fails to upload their pretender, I'll let you know so you can take over.
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