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  #1  
Old July 27th, 2008, 05:14 AM
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JimMorrison JimMorrison is offline
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Default Re: War!

All I can say, is Reinvigorate is far too powerful.

At this rate, there won't be enough of Mictlan OR R'lyeh left to even pretend to put up a good fight against the incredible massiveness that Ermor is.
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Old July 27th, 2008, 05:40 PM
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AreaOfEffect AreaOfEffect is offline
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Default Re: War!

Says you. His army at this point is mostly 5hp longdead horsemen. Their are ways to deal with that. It's not Ermors size I'm worried about, it's the time they now have to research and forge items for super combatants.

As for reinvigoration, I wouldn't say it's too powerful, but I would say it kicks a lot of booty. Obtaining high levels of it generally requires either nature or earth magic. In fact, I can't think of reinvigoration that doesn't come from either of those sources. This is generally good as neither of those magic skills have as much spell casting versatility and power as death and astral. With that said....

PREPARE YOURSELF FOR THE ARRIVAL OF THE NEWLY PRONOUNCED PROPHET OF THE TRUE AND IMMORTAL GOD. I HAVE HANDPICKED HIS SOUL FROM THE DEPTHS OF HELL. HE IS LOYAL, AND LIKE MYSELF HE CANNOT BE DESTROYED WITH SWORDS OR SORCERY. SOON, DEEP WITHIN THE NIGHT AS YOU SLEEP SOUNDLY, YOU WILL HERE HIS VOICE PREACH MY NAME CLOSE TO YOUR EAR. ON THAT DAY YOU WILL DIE. MWAHAHAHAHAHA.. *cough* *cough* *hack* *weeze*

Man that is rough on the vocal chords. I've got to go get some water. Later and good luck.
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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  #3  
Old July 27th, 2008, 07:29 PM
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Default Re: War!

Ahhh, I meant the BE - Relief. I had Grip of Winter going, AND was spamming Curse of the Desert on your guys, and most of them ended the fight with pretty much no Fatigue.

I can see it being balanced against a fatigue causing BE like Grip of Winter, but you'd think that would sort of 'balance', and they'd gain fatigue normally - and then Curse of the Desert on top of it would still ruin infantry.

As it is, Relief basically means you'll never have Fatigue problems, ever, no matter what happens..... Seems a little off.

No big deal! We have another trick, and this one you shall be powerless to resist! Heeheeeeehoohohoho-HAAAA~!

O.O

Also, aren't I alarmingly close to your capital? Or is that someone else's capital? I should have gotten a lab in that first land castle and gotten some scouts out..... I feel so naked.
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Old July 27th, 2008, 07:54 PM
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Default Re: War!

I don't think you take fatigue unless you're actually in melee trying to thwak someone. Also, grip of winter only hits a percentage of the field (notice the bluish plums dotting the field. I beleive that percentage goes up in colder provinces. Again, heat 2 has been your downfall. Sorry guy.

As fo the fortress, yes that is my capitol. You can tell because it's named Mictlan. That is also about as close you will ever get to it.
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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  #5  
Old July 27th, 2008, 09:05 PM

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Default Re: War!

*grabs popcorn*

You know, even if I were inclined to attack right now, I'd probably hold off out of sheer entertainment. You two are great! ; )

I also have thoroughly enjoyed how fast this game has gone. This is the fastest MP game I've ever played, and that's been great as well!

*goes back to playing with dolls*
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Old July 27th, 2008, 09:55 PM
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Default Re: War!

Well that battle was in Gol Phalas, which is neutral temp scales. I understand it says it's "most effective" in cold provinces, but that wording implies the inverse as well, as in "weaker in hot provinces", not, "totally ineffectual in temperate provinces". In fact, it also states "the entire battlefield", rather than specifying "some portions of the battlefield". I think this spell description needs a MAJOR overhaul.

Regarding your capital, I made that post before the next turn brought me next to it - our quickhosting is amazing - though I spend ridiculous amounts of time scripting new spell combos that will fail as terribly as the last spells that had no effect on you.


Oh, and also having a great time here, and learning a lot - if you host again Indy, I'll be sure to join up!
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Old July 28th, 2008, 01:39 PM

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Default The Final War

The false pretender of R'lyeh's watery domain has informed me that Mictlan so fears the unstoppable might of the everlasting dead, that he begs for release so he can struggle futilely against his inevitable fate. R'lyeh has been reconsidering his agreement to become the One True God's eternal vassal, and wishes to pit his laughable forces, combined with Mictlan's pathetic strength, against the unstoppable might of the endless dead.

So be it!

We are an honourable One True God. We release the false pretender of R'lyeh from his oath of servitude. Our NAPs with R'lyeh and Mictlan are hereby ended! It is currently Turn 59. On Turn 62, we will give our orders to our minions to invade and conquer. On Turn 63, the Final War for Dominion begins. And Us have mercy on your souls.

There Can Only Be One.

--Vitae the Glorious, Lord of the Dead.
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