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				July 27th, 2008, 11:25 PM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: A fourth age
	
			 
             
			
		
		
		
		I would say creating the specifics, writing the texts, balancing, and doing the sprite work is 95% of the actual work involved in a Dom3 mod. 
 
I'd wager the actual writing of the mod is cakewalk compared to actually developing the content. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 27th, 2008, 11:54 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: A fourth age
			 
             
			
		
		
		
		Screw balance. IMHO 
We have plenty of balanced mods now. Its time for some unbalanced ones. Bigger Badder AIs. 
		
	
		
		
		
		
		
		
			
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				July 28th, 2008, 03:23 AM
			
			
			
		  
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				Re: A fourth age
			 
             
			
		
		
		
		Maybe we could design it together, Jim-I don't really want to tackle something like that alone, honestly I'd never finish it-I've got so many unfinished projects and half-conceived ideas as it is.  
 
I could do some graphics though, and I've got atleast the experience of 1 mod nation under my belt. So I'd be happy to help and supply advice, if it's something you're really interested in, and want to commit to. 
		
	
		
		
		
		
		
		
			
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				July 28th, 2008, 04:00 AM
			
			
			
		  
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				Re: A fourth age
			 
             
			
		
		
		
		Well, I think it could be an incredible amount of fun not only to play, but to build. 
But it is a bit scary - it's not just 1 race, but an entire universe!  Would need at least 10 "species" to play I think, and a full array of items and spells, plus at least one map to start.
 
Maybe if we poke around we can find a third team member, and it will all start to look more plausible, in our lifetime.      I do have an awful lot of spare time, but I'll need a lot of help/supervision to do it right.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 28th, 2008, 09:09 AM
			
			
			
		  
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				Re: A fourth age
			 
             
			
		
		
		
		It would be MoO 4 ^^ 
 
Maybe Dom3's engine is not the most perfectly fitting for a project like this. 
But indeed it would be fun ^^ 
		
	
		
		
		
		
		
		
			
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				July 28th, 2008, 11:20 AM
			
			
			
		  
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				Re: A fourth age
			 
             
			
		
		
		
		
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				JimMorrison said:Maybe if we poke around we can find a third team member, and it will all start to look more plausible, in our lifetime.     I do have an awful lot of spare time, but I'll need a lot of help/supervision to do it right.     
			
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 I'd like to be that third team member    I haven't even touched the modding guide yet, but I'm sure I could try, and even if I can't, I could at least help with ideas and concepts.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 28th, 2008, 01:05 PM
			
			
			
		  
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				Re: A fourth age
			 
             
			
		
		
		
		As long as you're only discussing things, everything's going to be fine. Actually starting the project will probably cause lots of trouble.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 28th, 2008, 07:26 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: A fourth age
			 
             
			
		
		
		
		Ancient Age maybe. more ancient than the early age. 
		
	
		
		
		
		
		
		
			
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				July 28th, 2008, 08:26 PM
			
			
			
		  
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				Re: A fourth age
			 
             
			
		
		
		
		
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				Endoperez said: 
As long as you're only discussing things, everything's going to be fine. Actually starting the project will probably cause lots of trouble.    
			
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 Mmmmm.
 
Your pee is the perfect accent for these cornflakes.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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