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July 27th, 2008, 11:25 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
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Thanked 59 Times in 36 Posts
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Re: A fourth age
I would say creating the specifics, writing the texts, balancing, and doing the sprite work is 95% of the actual work involved in a Dom3 mod.
I'd wager the actual writing of the mod is cakewalk compared to actually developing the content.
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July 27th, 2008, 11:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: A fourth age
Screw balance. IMHO
We have plenty of balanced mods now. Its time for some unbalanced ones. Bigger Badder AIs.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 28th, 2008, 03:23 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: A fourth age
Maybe we could design it together, Jim-I don't really want to tackle something like that alone, honestly I'd never finish it-I've got so many unfinished projects and half-conceived ideas as it is.
I could do some graphics though, and I've got atleast the experience of 1 mod nation under my belt. So I'd be happy to help and supply advice, if it's something you're really interested in, and want to commit to.
__________________
You've sailed off the edge of the map--here there be badgers!
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July 28th, 2008, 04:00 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: A fourth age
Well, I think it could be an incredible amount of fun not only to play, but to build.
But it is a bit scary - it's not just 1 race, but an entire universe! Would need at least 10 "species" to play I think, and a full array of items and spells, plus at least one map to start.
Maybe if we poke around we can find a third team member, and it will all start to look more plausible, in our lifetime.  I do have an awful lot of spare time, but I'll need a lot of help/supervision to do it right. 
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July 28th, 2008, 09:09 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: A fourth age
It would be MoO 4 ^^
Maybe Dom3's engine is not the most perfectly fitting for a project like this.
But indeed it would be fun ^^
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IN UN LAMPO DI GLORIA!
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July 28th, 2008, 11:20 AM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
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Re: A fourth age
Quote:
JimMorrison said:Maybe if we poke around we can find a third team member, and it will all start to look more plausible, in our lifetime. I do have an awful lot of spare time, but I'll need a lot of help/supervision to do it right.
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I'd like to be that third team member  I haven't even touched the modding guide yet, but I'm sure I could try, and even if I can't, I could at least help with ideas and concepts.
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July 28th, 2008, 01:05 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: A fourth age
As long as you're only discussing things, everything's going to be fine. Actually starting the project will probably cause lots of trouble. 
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July 28th, 2008, 07:26 PM
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Corporal
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Join Date: Jan 2007
Location: Next door...
Posts: 160
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Re: A fourth age
Ancient Age maybe. more ancient than the early age.
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My life has the tendency to fall apart when I'm awake, you know?
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July 28th, 2008, 08:26 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Thanked 143 Times in 108 Posts
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Re: A fourth age
Quote:
Endoperez said:
As long as you're only discussing things, everything's going to be fine. Actually starting the project will probably cause lots of trouble.
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Mmmmm.
Your pee is the perfect accent for these cornflakes. 
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