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July 28th, 2008, 02:19 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Starting Population Amount
That's "unprotected" sex Omni - don't believe everything your momma says, including the stuff about blindness. Oh wait, maybe that's what is ruining Utgard.
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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July 28th, 2008, 03:54 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Starting Population Amount
Giants touch themselves!
I always wondered why even capitals have a variable pop. I think it's mostly aesthetics, so that they're not always pegged at exactly 30000. Though, it seems to me that the variance is a little wide, I think it can go anywhere from 29000-31000, which is a decent chunk of people, especially if you DO have a Growth or Death scale that is going to compound directly from that value to the end of the game.
It takes ~11 turns to get from 29k-31k. So, one year of game time worth of your Growth can significantly impact the actual benefit of a strategy involving that scale.
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July 28th, 2008, 03:58 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Starting Population Amount
I agree. There is no reason not to set starting capital pop to exactly 30K (except for LA Ermor, obviously). If we can have the flucuation in population, what next? Randomness in starting army? Starting leader?
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July 28th, 2008, 09:13 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: Starting Population Amount
Ouh c'mon, now let's not start with super-balancing issues ^^
I dare to disagree, it is fun (and quite irrelevant i think) this way. Surely it's an advantage. But a casual one in a big game involving many things - this time happens to you, next time to me. ^^
If we start complaining this we go back to the Monkey PD and the blessed Jarls topic ^^
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IN UN LAMPO DI GLORIA!
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July 28th, 2008, 09:16 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Starting Population Amount
May I say those are designed to be different, while this is random for no good reason and entirely unneccessary?
I would also think someone starting with 350G instead of 400G a small thing in such a big game, still, why do it?
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July 28th, 2008, 09:41 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Starting Population Amount
No idea why it happens. I've noticed it too.
I'd also like to know if the terrain type of the capital matters.
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July 28th, 2008, 10:09 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
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Re: Starting Population Amount
If I remember correctly, the terrain has no affect and I would even go so far as to say that the terrain for the given province is ignored and is treated like plains even if it was tagged as swamp or waste in the map file.
Take that with a grain of salt. A lot of time and several patches have passed since I last tested it.
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July 28th, 2008, 10:51 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Starting Population Amount
Quote:
konming said: May I say those are designed to be different, while this is random for no good reason and entirely unneccessary?
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I can't think of any good reason for it not to be random. Different provinces have different land areas. A capital is going to have more people than a non-capital of the same area, simply because the capital will attract people to it. Terrain type should probably have more effect than it does now.
All population below the thousands digit is just noise anyway, IMO.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 28th, 2008, 11:53 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Starting Population Amount
To me the only thing "entirely unnecessary" would be losing even 1 minute, for someone doing the next patch, to change it ^_^
(jk konmig, don't take it badly  )
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IN UN LAMPO DI GLORIA!
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