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July 28th, 2008, 03:58 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
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Re: Starting Population Amount
I agree. There is no reason not to set starting capital pop to exactly 30K (except for LA Ermor, obviously). If we can have the flucuation in population, what next? Randomness in starting army? Starting leader?
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July 28th, 2008, 09:13 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Starting Population Amount
Ouh c'mon, now let's not start with super-balancing issues ^^
I dare to disagree, it is fun (and quite irrelevant i think) this way. Surely it's an advantage. But a casual one in a big game involving many things - this time happens to you, next time to me. ^^
If we start complaining this we go back to the Monkey PD and the blessed Jarls topic ^^
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July 28th, 2008, 09:16 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
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Re: Starting Population Amount
May I say those are designed to be different, while this is random for no good reason and entirely unneccessary?
I would also think someone starting with 350G instead of 400G a small thing in such a big game, still, why do it?
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July 28th, 2008, 09:41 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Starting Population Amount
No idea why it happens. I've noticed it too.
I'd also like to know if the terrain type of the capital matters.
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July 28th, 2008, 10:09 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Starting Population Amount
If I remember correctly, the terrain has no affect and I would even go so far as to say that the terrain for the given province is ignored and is treated like plains even if it was tagged as swamp or waste in the map file.
Take that with a grain of salt. A lot of time and several patches have passed since I last tested it.
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July 28th, 2008, 10:31 AM
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National Security Advisor
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Location: Helsinki, Finland
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Re: Starting Population Amount
Quote:
Ballbarian said:
If I remember correctly, the terrain has no affect and I would even go so far as to say that the terrain for the given province is ignored and is treated like plains even if it was tagged as swamp or waste in the map file.
Take that with a grain of salt. A lot of time and several patches have passed since I last tested it.
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Nothing wrong with your memory.
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July 28th, 2008, 04:27 PM
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Major
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Join Date: Dec 2006
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Re: Starting Population Amount
Quote:
Ballbarian said:
If I remember correctly, the terrain has no affect and I would even go so far as to say that the terrain for the given province is ignored and is treated like plains even if it was tagged as swamp or waste in the map file.
Take that with a grain of salt. A lot of time and several patches have passed since I last tested it.
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Just to clarify, this is only in regard to resources and pop, a swamp's still a swamp in terms of combat penalties and army movement, IIRC.
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July 28th, 2008, 04:50 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Starting Population Amount
+1 for setting all provinces to 30Kin the beginning. This difference really matters, that's true.
However, I don't really believe this will be fixed 
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July 28th, 2008, 10:51 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Starting Population Amount
Quote:
konming said: May I say those are designed to be different, while this is random for no good reason and entirely unneccessary?
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I can't think of any good reason for it not to be random. Different provinces have different land areas. A capital is going to have more people than a non-capital of the same area, simply because the capital will attract people to it. Terrain type should probably have more effect than it does now.
All population below the thousands digit is just noise anyway, IMO.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 28th, 2008, 11:53 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Starting Population Amount
To me the only thing "entirely unnecessary" would be losing even 1 minute, for someone doing the next patch, to change it ^_^
(jk konmig, don't take it badly  )
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