.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 28th, 2008, 10:41 AM
KraMax's Avatar

KraMax KraMax is offline
Sergeant
 
Join Date: Feb 2007
Location: Kazakstan
Posts: 305
Thanks: 0
Thanked 5 Times in 5 Posts
KraMax is on a distinguished road
Default Re: Russian OOB error (ver4)

These guns could move across the field of fight.
Lorries were necessary for these guns, only for delivery of these guns to a fight first line.
Reply With Quote
  #2  
Old July 28th, 2008, 04:55 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Russian OOB error (ver4)

Cheers you guys post fast & are a wealth of information, looked at some other posts. Guessing load cost hard coded to show that in OOB so a note to players best bet. green text on some info screens.
A question - if checked all guns (know some MMG etc cost 1 extra)for true load capacity how difficult would it be to make info screen reflect this by either adding note or preferably recoding load cost display in info.
Obviosly would need some one to do also to check same result as big project because only way I can see to do is set up in battle or editor & load guns. Can possibly do from OOB as noticed as you said class is wheel.
Actually can't because main thing to check is guns that come with an assigned vehicle. Noticed Russia 2 out of 4 ATG with truck mid 67 won't load on
Sorry so long would just like to say if you have any projects that need grunt work happy to assist
__________________
John
Reply With Quote
  #3  
Old July 28th, 2008, 08:52 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Russian OOB error (ver4)

Been thinking as a work around if class was assigned as per normal gun would allow loading & make only very rare change to movement if any. Only has 3MP so will only move multihexes if road pavement involved. Will make immune to bogging due to terrain though. Tested it & D-44 version entering buildings does as gun no rubbling sticking
__________________
John
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.