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  #1  
Old July 28th, 2008, 11:51 AM
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Tifone Tifone is offline
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Default Re: Unit Buffs Quick reference

isn't fire shield always 8 damage? I may be HORRIBLY wrong but i think i remember something like this ^^
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  #2  
Old July 28th, 2008, 12:24 PM
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Default Re: Unit Buffs Quick reference

Phoenix Pyre, fat. pen. 30 + d20. So 31 - 50 fat.

Fire Shield 7AP+1 per lvl in F above 1 - attackers weapon length.

Fire Fiend +50%FR.

Inner Furnace +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know.

Flaming Arrows 8AP fire damage.

W of M +50%FR all units. 1F gem to cast.

E of C +berserk all demons on battlefield, 1F gem to cast.
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Old July 28th, 2008, 12:38 PM
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Default Re: Unit Buffs Quick reference

Thank you Meglobob,

So fire is almost complete:
Self:
Phoenix Power, F+1, Conjuration3, F2
Phoenix Pyre, re-incarnate upon death with fatigue penalty of 30 + d20. So 31 - 50 fat, Alteration7, F2
Fire Shield, Attackers take 7AP+1 per lvl in F above 1 - attackers weapon length damage per attack attempt, Enchantment3, F1

Units:
Fire Fend, Gives units +50%FR, Enchantment5, F2

Battlefield wide:
Inner Furnace, +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know, Enchantment5, F3 1F gem
Flaming Arrows, Missile weapons cause 8AP fire damage, Enchantment4, F4 1F gem
Warriors of Muspelheim, All units receive +50%FR, Enchantment8, F4 1F gems
End of Culture, description +berserk all demons on battlefield, Thaumaturgy6, F2 ???F gems

Next is air.
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Old August 4th, 2008, 02:44 PM

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Default Re: Unit Buffs Quick reference

Quote:
WraithLord said:
Battlefield wide:
Inner Furnace, +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know, Enchantment5, F3 1F gem

I can confirm that Inner Furnace affects all friendly units on the battlefield (not just Abysian nationals/heat aura units).

Not good when you are using a lot of independent crossbowmen/archers, and your flaming arrows caster decides to spend his spare gems on inner furnace - the heat auras literally engulfed my entire army, setting fire to some units and doing considerable fatigue to everyone.
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Old August 4th, 2008, 06:28 PM
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Default Re: Unit Buffs Quick reference

Quote:
Quicken self, gain ??? quicknes, Alteration2, W1
+3 Attack, +3 Def, Double AP

Quote:
End of Weakness, (guessing here) gives +3 strenght to all units, Alteration6, E2
1 E gem, Gives Barkskin to all friendly Demons.

Quote:
End of Culture, description +berserk all demons on battlefield, Thaumaturgy6, F2 ???F gems
1 F gem, Berserks all friendly Demons.
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  #6  
Old August 5th, 2008, 08:05 AM
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Default Re: Unit Buffs Quick reference

Thank you all for the positive feedback and corrections.
First post updated accordingly.
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  #7  
Old August 5th, 2008, 08:15 AM
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Default Re: Unit Buffs Quick reference

And thank you for putting it all together!

Do you think you could somehow mention the buffs that don't stack together? (eg. you cannot stack Antimagic and Tempering the Will.)
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Old July 28th, 2008, 08:08 PM
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Default Re: Unit Buffs Quick reference

Quote:
Meglobob said:
Fire Shield 7AP+1 per lvl in F above 1 - attackers weapon length.

Isn't this the same as "6 +1/level of Fire"? It seems to just make it harder to read and understand, if you add 1 and then subtract 1.
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Old July 28th, 2008, 09:33 PM

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Default Re: Unit Buffs Quick reference

No, because you can have a Fire Shield with no paths in Fire, if you have a Charcoal Shield. If you have 0F or 1F and a Charcoal Shield you will do 7AP, 2F will do 8 AP, 3F will do 9AP, etc.

-Max
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Old July 28th, 2008, 10:06 PM
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Default Re: Unit Buffs Quick reference

Hmmmm. Well it just seems to me that with such a special case, it is still easier on the math uninclined to list it the other way..... But I am just 1 dead rockstar, battling uphill against a sea of opinions. Or something like that.
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